Mercurial > molko
view libadventure/adventure/splashscreen_state.h @ 147:b386d25832c8
doc: use new nomenclature, closes #2497
author | David Demelier <markand@malikania.fr> |
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date | Thu, 15 Oct 2020 09:21:04 +0200 |
parents | 789b23e01f52 |
children |
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/* * splashscreen_state.h -- splash screen state * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_SPLASHSCREEN_ADVENTURE_H #define MOLKO_SPLASHSCREEN_ADVENTURE_H /** * \file splashscreen_state.h * \brief Splash screen state. */ #include <core/texture.h> /** * \brief Data for splashscreen. */ extern struct splashscreen_state_data { struct texture text; /*!< (+) Texture for the text. */ int x; /*!< (+) Position in x. */ int y; /*!< (+) Position in y. */ unsigned int elapsed; /*!< (+) Time elapsed. */ } splashscreen_state_data; /*!< (+) Global state data. */ /** * \brief Splash screen state. */ extern struct state splashscreen_state; #endif /* !MOLKO_SPLASHSCREEN_ADVENTURE_H */