Mercurial > molko
view libcore/core/inventory_dialog.h @ 147:b386d25832c8
doc: use new nomenclature, closes #2497
author | David Demelier <markand@malikania.fr> |
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date | Thu, 15 Oct 2020 09:21:04 +0200 |
parents | eadfed7674ac |
children |
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/* * inventory_dialog.h -- dialog for items * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef INVENTORY_DIALOG_H #define INVENTORY_DIALOG_H #include "button.h" #include "label.h" #include "frame.h" union event; struct inventory; struct theme; /** * \brief Inventory dialog state. */ enum inventory_dialog_state { INVENTORY_DIALOG_NONE, INVENTORY_DIALOG_SHOWING }; /** * \brief Inventory dialog. */ struct inventory_dialog { int x; /*!< (+) Position in x. */ int y; /*!< (+) Position in y. */ struct inventory *inv; /*!< (+&) Inventory to use. */ struct theme *theme; /*!< (+&?) Theme to use. */ struct button bsort; /*!< (-) Button sort. */ struct frame fgrid; /*!< (-) Grid frame. */ struct frame fname; /*!< (-) Frame for name. */ struct frame fdesc; /*!< (-) Frame for description. */ struct label lname; /*!< (-) Label for name. */ struct label ldesc; /*!< (-) Label for description. */ enum inventory_dialog_state state; /*!< (-) Current dialog state. */ unsigned int selrow; /*!< (-) Current selected row. */ unsigned int selcol; /*!< (-) Current selected column. */ }; void inventory_dialog_open(struct inventory_dialog *dlg); void inventory_dialog_handle(struct inventory_dialog *dlg, const union event *event); void inventory_dialog_update(struct inventory_dialog *dlg, unsigned int ticks); void inventory_dialog_move(struct inventory_dialog *dlg, int x, int y); void inventory_dialog_draw(struct inventory_dialog *dlg); void inventory_dialog_finish(struct inventory_dialog *dlg); #endif /* !INVENTORY_DIALOG_H */