view src/libmlk-rpg/rpg/rpg_p.h @ 383:b944cd41e8f9

rpg: do the same for battle entities
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:13:17 +0100
parents 460c78706989
children
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/*
 * rpg_p.h -- librpg private definitions
 *
 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_RPG_P_H
#define MLK_RPG_RPG_P_H

#include "config.h"

#if defined(MLK_WITH_NLS)
#       include <libintl.h>
#       define _(s) dgettext("libmlk-rpg", s)
#else
#       define _(s) s
#endif

#endif /* !MLK_RPG_RPG_P_H */