Mercurial > molko
view examples/example-animation.c @ 201:bd5b3a11fe6f
core: remove unneeded files
author | David Demelier <markand@malikania.fr> |
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date | Mon, 09 Nov 2020 19:19:57 +0100 |
parents | 65a07c7d8ff4 |
children | 133926e08d6e |
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/* * example-animation.c -- example on how to use animations * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <core/animation.h> #include <core/clock.h> #include <core/core.h> #include <core/event.h> #include <core/image.h> #include <core/sys.h> #include <core/window.h> #include <core/painter.h> #include <core/panic.h> #include <core/sprite.h> #include <core/texture.h> #include <core/util.h> #include <ui/label.h> #include <ui/ui.h> #include <assets/sprites/numbers.h> #define W 1280 #define H 720 static struct texture numbers; static struct label label = { .text = "Keys: <Space> start or reset the animation.", .x = 10, .y = 10, .flags = LABEL_FLAGS_SHADOW }; static void init(void) { if (!core_init() || !ui_init()) panic(); if (!window_open("Example - Animation", W, H)) panic(); if (!image_openmem(&numbers, sprites_numbers, sizeof (sprites_numbers))) panic(); } static void run(void) { struct clock clock = {0}; struct animation animation; struct sprite sprite; bool completed = true; clock_start(&clock); sprite_init(&sprite, &numbers, 48, 48); animation_init(&animation, &sprite, 1000); for (;;) { union event ev; unsigned int elapsed = clock_elapsed(&clock); clock_start(&clock); while (event_poll(&ev)) { switch (ev.type) { case EVENT_KEYDOWN: switch (ev.key.key) { case KEY_SPACE: animation_start(&animation); completed = animation_completed(&animation); break; default: break; } break; case EVENT_QUIT: return; default: break; } } if (!completed) completed = animation_update(&animation, elapsed); painter_set_color(0x4f8fbaff); painter_clear(); label_draw(&label); if (!completed) animation_draw(&animation, (window.w - sprite.cellw) / 2, (window.h - sprite.cellh) / 2); painter_present(); if ((elapsed = clock_elapsed(&clock)) < 20) delay(20 - elapsed); } } static void quit(void) { window_finish(); ui_finish(); core_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }