Mercurial > molko
view librpg/rpg/battle-state-check.h @ 222:bf7169bb054d
doc: improve
author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 19:03:47 +0100 |
parents | 4ad7420ab678 |
children | 86b71e1f9dd5 |
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/* * battle-state-check.h -- battle state (check status) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_BATTLE_STATE_CHECK_H #define MOLKO_BATTLE_STATE_CHECK_H struct battle; /** * Switch to battle state check. * * \pre bt != NULL * \param bt the battle to change state * \post bt->state->update is set */ void battle_state_check(struct battle *bt); #endif /* !MOLKO_BATTLE_STATE_CHECK_H */