Mercurial > molko
view librpg/rpg/battle-state-opening.c @ 222:bf7169bb054d
doc: improve
author | David Demelier <markand@malikania.fr> |
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date | Wed, 18 Nov 2020 19:03:47 +0100 |
parents | d51d9c0c2186 |
children | befa2e855d3b |
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/* * battle-state-opening.c -- battle state (opening) * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdbool.h> #include <stdlib.h> #include <core/alloc.h> #include <core/painter.h> #include <core/panic.h> #include <core/window.h> #include "battle.h" #include "battle-state.h" #include "battle-state-opening.h" #include "battle-state-menu.h" #define DELAY (1000U) struct opening { struct battle_state self; unsigned int elapsed; }; static bool update(struct battle_state *st, struct battle *bt, unsigned int ticks) { assert(bt); struct opening *opening = st->data; opening->elapsed += ticks; /* * Those function will effectively change state accordingly to the * order of playing. */ if (opening->elapsed >= DELAY) { battle_order(bt); battle_next(bt); } return false; } static void draw(const struct battle_state *st, const struct battle *bt) { (void)bt; assert(bt); const struct opening *opening = st->data; const unsigned int w = window.w; const unsigned int h = window.h / 2; const unsigned int ch = opening->elapsed * h / DELAY; /* Draw some bezels opening. */ painter_set_color(0x000000ff); painter_draw_rectangle(0, 0, w, h - ch); painter_draw_rectangle(0, h + ch, w, h - ch); } static void finish(struct battle_state *st, struct battle *bt) { (void)bt; free(st); } void battle_state_opening(struct battle *bt) { assert(bt); struct opening *opening; if (!(opening = alloc_zero(1, sizeof (*opening)))) panic(); opening->self.data = opening; opening->self.update = update; opening->self.draw = draw; opening->self.finish = finish; battle_switch(bt, &opening->self); }