Mercurial > molko
view libmlk-adventure/CMakeLists.txt @ 261:bfde372bf152
core: prefix utilities with util_
author | David Demelier <markand@malikania.fr> |
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date | Sun, 06 Dec 2020 23:06:34 +0100 |
parents | 60a214ec1ab4 |
children | cd5bdb995052 |
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# # CMakeLists.txt -- CMake build system for libadventure # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libadventure) set( SOURCES ${libadventure_SOURCE_DIR}/adventure/actions/spawner.c ${libadventure_SOURCE_DIR}/adventure/actions/spawner.h ${libadventure_SOURCE_DIR}/adventure/actions/teleport.c ${libadventure_SOURCE_DIR}/adventure/actions/teleport.h ${libadventure_SOURCE_DIR}/adventure/adventure_p.h ${libadventure_SOURCE_DIR}/adventure/molko.c ${libadventure_SOURCE_DIR}/adventure/molko.h ${libadventure_SOURCE_DIR}/adventure/trace_hud.c ${libadventure_SOURCE_DIR}/adventure/trace_hud.h ${libadventure_SOURCE_DIR}/adventure/state/mainmenu.c ${libadventure_SOURCE_DIR}/adventure/state/mainmenu.h ${libadventure_SOURCE_DIR}/adventure/state/map.c ${libadventure_SOURCE_DIR}/adventure/state/map.h ${libadventure_SOURCE_DIR}/adventure/state/panic.c ${libadventure_SOURCE_DIR}/adventure/state/panic.h ${libadventure_SOURCE_DIR}/adventure/state/splashscreen.c ${libadventure_SOURCE_DIR}/adventure/state/splashscreen.h ) set( ASSETS ${libadventure_SOURCE_DIR}/assets/fonts/cubic.ttf ${libadventure_SOURCE_DIR}/assets/fonts/lato.ttf ${libadventure_SOURCE_DIR}/assets/fonts/teutonic.ttf ${libadventure_SOURCE_DIR}/assets/fonts/pirata-one.ttf ${libadventure_SOURCE_DIR}/assets/sprites/john.png ) set( MAPS ${libadventure_SOURCE_DIR}/assets/maps/map-world.json ) set( TILESETS ${libadventure_SOURCE_DIR}/assets/maps/tileset-world.json ) set( DATA ${libadventure_SOURCE_DIR}/assets/maps/animation-water.png ${libadventure_SOURCE_DIR}/assets/maps/sprite-world.png ${libadventure_SOURCE_DIR}/assets/sprites/john.png ) set( PO ${libadventure_SOURCE_DIR}/nls/fr.po ) molko_define_library( TARGET libmlk-adventure TRANSLATIONS fr SOURCES ${SOURCES} ${PO} ${ASSETS} ${MAPS} ${TILESETS} MAPS ${MAPS} TILESETS ${TILESETS} ASSETS ${ASSETS} DATA ${DATA} LIBRARIES libmlk-core libmlk-ui libmlk-rpg PRIVATE_INCLUDES ${libadventure_SOURCE_DIR}/adventure PUBLIC_INCLUDES $<BUILD_INTERFACE:${libadventure_SOURCE_DIR}> PRIVATE_FLAGS DIRECTORY="${libadventure_SOURCE_DIR}/adventure/assets" ) source_group(TREE ${libadventure_SOURCE_DIR} FILES ${SOURCES}) source_group(TREE ${libadventure_SOURCE_DIR} FILES ${ASSETS}) source_group(TREE ${libadventure_SOURCE_DIR} FILES ${PO})