Mercurial > molko
view libmlk-rpg/CMakeLists.txt @ 285:c43e39745cd8
doc: add note about console logs
author | David Demelier <markand@malikania.fr> |
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date | Mon, 21 Dec 2020 09:50:16 +0100 |
parents | 9ba73b0ca347 |
children | 3991779aaba9 |
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# # CMakeLists.txt -- CMake build system for libmlk-rpg # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libmlk-rpg) set( ASSETS ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-save.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/init.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-get.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-remove.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/property-set.sql ${libmlk-rpg_SOURCE_DIR}/assets/sql/character-load.sql ) set( SOURCES ${libmlk-rpg_SOURCE_DIR}/rpg/battle-bar.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-bar.h ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-attacking.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-blinking.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-moving.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state-normal.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity-state.h ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-entity.h ${libmlk-rpg_SOURCE_DIR}/rpg/battle-indicator.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-indicator.h ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-ai.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-attacking.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-check.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-closing.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-lost.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-menu.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-opening.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-selection.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-sub.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state-victory.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle-state.h ${libmlk-rpg_SOURCE_DIR}/rpg/battle.c ${libmlk-rpg_SOURCE_DIR}/rpg/battle.h ${libmlk-rpg_SOURCE_DIR}/rpg/character.c ${libmlk-rpg_SOURCE_DIR}/rpg/character.h ${libmlk-rpg_SOURCE_DIR}/rpg/equipment.c ${libmlk-rpg_SOURCE_DIR}/rpg/equipment.h ${libmlk-rpg_SOURCE_DIR}/rpg/item.c ${libmlk-rpg_SOURCE_DIR}/rpg/item.h ${libmlk-rpg_SOURCE_DIR}/rpg/map-file.c ${libmlk-rpg_SOURCE_DIR}/rpg/map-file.h ${libmlk-rpg_SOURCE_DIR}/rpg/map.c ${libmlk-rpg_SOURCE_DIR}/rpg/map.h ${libmlk-rpg_SOURCE_DIR}/rpg/message.c ${libmlk-rpg_SOURCE_DIR}/rpg/message.h ${libmlk-rpg_SOURCE_DIR}/rpg/rpg.c ${libmlk-rpg_SOURCE_DIR}/rpg/rpg.h ${libmlk-rpg_SOURCE_DIR}/rpg/rpg_p.h ${libmlk-rpg_SOURCE_DIR}/rpg/save.c ${libmlk-rpg_SOURCE_DIR}/rpg/save.h ${libmlk-rpg_SOURCE_DIR}/rpg/selection.h ${libmlk-rpg_SOURCE_DIR}/rpg/spell.c ${libmlk-rpg_SOURCE_DIR}/rpg/spell.h ${libmlk-rpg_SOURCE_DIR}/rpg/team.c ${libmlk-rpg_SOURCE_DIR}/rpg/team.h ${libmlk-rpg_SOURCE_DIR}/rpg/tileset-file.c ${libmlk-rpg_SOURCE_DIR}/rpg/tileset-file.h ${libmlk-rpg_SOURCE_DIR}/rpg/tileset.c ${libmlk-rpg_SOURCE_DIR}/rpg/tileset.h ${libmlk-rpg_SOURCE_DIR}/rpg/walksprite.c ${libmlk-rpg_SOURCE_DIR}/rpg/walksprite.h ) set( PO ${libmlk-rpg_SOURCE_DIR}/nls/fr.po ${libmlk-rpg_SOURCE_DIR}/nls/libmlk-rpg.pot ) molko_define_library( TARGET libmlk-rpg ASSETS ${ASSETS} TRANSLATIONS fr SOURCES ${SOURCES} ${PO} ${ASSETS} LIBRARIES PUBLIC libmlk-core libmlk-ui INCLUDES PUBLIC $<BUILD_INTERFACE:${libmlk-rpg_SOURCE_DIR}> $<BUILD_INTERFACE:${libmlk-rpg_BINARY_DIR}> ) source_group(TREE ${libmlk-rpg_SOURCE_DIR} FILES ${ASSETS} ${PO} ${SOURCES})