Mercurial > molko
view src/libmlk-rpg/rpg/battle-state-victory.h @ 384:c458441ff472
rpg: more asserts, const and cleanups
author | David Demelier <markand@malikania.fr> |
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date | Sun, 13 Feb 2022 11:34:19 +0100 |
parents | 43d155668a55 |
children | 9334b420c975 |
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/* * battle-state-victory.h -- battle state (victory) * * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_VICTORY_H #define MLK_RPG_BATTLE_STATE_VICTORY_H #include <rpg/message.h> struct battle; union event; struct battle_state_victory { struct message msg; }; void battle_state_victory_init(struct battle_state_victory *, struct battle *); void battle_state_victory_handle(struct battle_state_victory *, const union event *); int battle_state_victory_update(struct battle_state_victory *, struct battle *, unsigned int); void battle_state_victory_draw(const struct battle_state_victory *); void battle_state_victory(struct battle *); #endif /* !MLK_RPG_BATTLE_STATE_VICTORY_H */