view src/libmlk-rpg/rpg/battle-state-victory.h @ 384:c458441ff472

rpg: more asserts, const and cleanups
author David Demelier <markand@malikania.fr>
date Sun, 13 Feb 2022 11:34:19 +0100
parents 43d155668a55
children 9334b420c975
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/*
 * battle-state-victory.h -- battle state (victory)
 *
 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MLK_RPG_BATTLE_STATE_VICTORY_H
#define MLK_RPG_BATTLE_STATE_VICTORY_H

#include <rpg/message.h>

struct battle;

union event;

struct battle_state_victory {
	struct message msg;
};

void
battle_state_victory_init(struct battle_state_victory *, struct battle *);

void
battle_state_victory_handle(struct battle_state_victory *, const union event *);

int
battle_state_victory_update(struct battle_state_victory *, struct battle *, unsigned int);

void
battle_state_victory_draw(const struct battle_state_victory *);

void
battle_state_victory(struct battle *);

#endif /* !MLK_RPG_BATTLE_STATE_VICTORY_H */