Mercurial > molko
view libmlk-adventure/CMakeLists.txt @ 278:cc676046aac9
core: add sprite_scale function
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Dec 2020 22:06:32 +0100 |
parents | f89a53abb314 |
children | 87b8c7510717 |
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# # CMakeLists.txt -- CMake build system for libadventure # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libadventure) set( SOURCES ${libadventure_SOURCE_DIR}/adventure/action/chest.c ${libadventure_SOURCE_DIR}/adventure/action/chest.h ${libadventure_SOURCE_DIR}/adventure/action/spawner.c ${libadventure_SOURCE_DIR}/adventure/action/spawner.h ${libadventure_SOURCE_DIR}/adventure/action/teleport.c ${libadventure_SOURCE_DIR}/adventure/action/teleport.h ${libadventure_SOURCE_DIR}/adventure/adventure_p.h ${libadventure_SOURCE_DIR}/adventure/assets.c ${libadventure_SOURCE_DIR}/adventure/assets.h ${libadventure_SOURCE_DIR}/adventure/mapscene/mapscene.c ${libadventure_SOURCE_DIR}/adventure/mapscene/mapscene.h ${libadventure_SOURCE_DIR}/adventure/molko.c ${libadventure_SOURCE_DIR}/adventure/molko.h ${libadventure_SOURCE_DIR}/adventure/state/mainmenu.c ${libadventure_SOURCE_DIR}/adventure/state/mainmenu.h ${libadventure_SOURCE_DIR}/adventure/state/map.c ${libadventure_SOURCE_DIR}/adventure/state/map.h ${libadventure_SOURCE_DIR}/adventure/state/panic.c ${libadventure_SOURCE_DIR}/adventure/state/panic.h ${libadventure_SOURCE_DIR}/adventure/state/splashscreen.c ${libadventure_SOURCE_DIR}/adventure/state/splashscreen.h ${libadventure_SOURCE_DIR}/adventure/trace_hud.c ${libadventure_SOURCE_DIR}/adventure/trace_hud.h ) set( PO ${libadventure_SOURCE_DIR}/nls/fr.po ) molko_define_library( TARGET libmlk-adventure TRANSLATIONS fr SOURCES ${SOURCES} ${PO} FLAGS PRIVATE _BSD_SOURCE LIBRARIES PUBLIC libmlk-core libmlk-ui libmlk-rpg libmlk-data INCLUDES PUBLIC $<BUILD_INTERFACE:${libadventure_SOURCE_DIR}> ) source_group(TREE ${libadventure_SOURCE_DIR} FILES ${SOURCES}) source_group(TREE ${libadventure_SOURCE_DIR} FILES ${ASSETS}) source_group(TREE ${libadventure_SOURCE_DIR} FILES ${PO})