Mercurial > molko
view libmlk-rpg/rpg/battle-entity-state.h @ 278:cc676046aac9
core: add sprite_scale function
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Dec 2020 22:06:32 +0100 |
parents | 6367b976112d |
children | 08ab73b32832 |
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/* * battle-entity-state.h -- abstract battle entity state * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_BATTLE_ENTITY_STATE_H #define MOLKO_RPG_BATTLE_ENTITY_STATE_H #include <stdbool.h> struct battle_entity; struct sprite; struct battle_entity_state { void *data; bool (*update)(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks); void (*draw)(const struct battle_entity_state *st, const struct battle_entity *et); void (*finish)(struct battle_entity_state *st, struct battle_entity *et); }; bool battle_entity_state_update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks); void battle_entity_state_draw(const struct battle_entity_state *st, const struct battle_entity *et); void battle_entity_state_finish(struct battle_entity_state *st, struct battle_entity *et); /* Defined in their own files. */ void battle_entity_state_normal(struct battle_entity *et); void battle_entity_state_moving(struct battle_entity *et, int destx, int desty); void battle_entity_state_blinking(struct battle_entity *et); void battle_entity_state_attacking(struct battle_entity *et, struct sprite *which); #endif /* !MOLKO_RPG_BATTLE_ENTITY_STATE_H */