Mercurial > molko
view libmlk-rpg/rpg/equipment.c @ 278:cc676046aac9
core: add sprite_scale function
author | David Demelier <markand@malikania.fr> |
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date | Tue, 15 Dec 2020 22:06:32 +0100 |
parents | 71b3b7036de7 |
children | 196264679079 |
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/* * equipment.h -- character equipment * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "character.h" #include "equipment.h" bool equipment_ok(const struct equipment *eq) { return eq && eq->name && eq->description; } void equipment_equip(const struct equipment *eq, struct character *ch) { assert(equipment_ok(eq)); assert(character_ok(ch)); if (eq->equip) eq->equip(eq, ch); }