view libmlk-adventure/adventure/molko.h @ 263:cd5bdb995052

cmake: create a new libmlk-data library
author David Demelier <markand@malikania.fr>
date Tue, 08 Dec 2020 17:00:03 +0100
parents 16be1ad3ddba
children e28429dbdaaf
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/*
 * molko.h -- main structure for Molko's Adventure
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_MOLKO_H
#define MOLKO_MOLKO_H

#include <core/game.h>
#include <core/texture.h>
#include <core/sprite.h>

struct molko {
	struct state *panic;

	/* For map state. */
	struct texture map_player_texture;
	struct sprite map_player_sprite;
};

extern struct molko molko;

void
molko_init(void);

void
molko_run(void);

void
molko_teleport(const char *map, int origin_x, int origin_y);

const char *
molko_path(const char *file);

void
molko_finish(void);

#endif /* !MOLKO_MOLKO_H */