Mercurial > molko
view libmlk-adventure/adventure/molko.h @ 263:cd5bdb995052
cmake: create a new libmlk-data library
author | David Demelier <markand@malikania.fr> |
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date | Tue, 08 Dec 2020 17:00:03 +0100 |
parents | 16be1ad3ddba |
children | e28429dbdaaf |
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/* * molko.h -- main structure for Molko's Adventure * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_MOLKO_H #define MOLKO_MOLKO_H #include <core/game.h> #include <core/texture.h> #include <core/sprite.h> struct molko { struct state *panic; /* For map state. */ struct texture map_player_texture; struct sprite map_player_sprite; }; extern struct molko molko; void molko_init(void); void molko_run(void); void molko_teleport(const char *map, int origin_x, int origin_y); const char * molko_path(const char *file); void molko_finish(void); #endif /* !MOLKO_MOLKO_H */