Mercurial > molko
view librpg/rpg/item.h @ 173:cd69c8791dac
core: forgot to add .sql files
author | David Demelier <markand@malikania.fr> |
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date | Wed, 21 Oct 2020 12:50:11 +0200 |
parents | c577c15df07f |
children | ce789473567e |
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/* * item.h -- inventory items * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ITEM_H #define MOLKO_ITEM_H /** * \file item.h * \brief Inventory items. */ #include <stdbool.h> /** * \brief Maximum count of an item into a stack. */ #define ITEM_STACK_MAX 64 struct character; struct texture; /** * \brief Inventory items. */ struct item { const char *name; /*!< (+) Name of item. */ const char *summary; /*!< (+) Summary description. */ struct texture *icon; /*!< (+&) Icon to show. */ unsigned int stackable; /*!< (+) Stack count allowed. */ /** * (+) Execute the action for this character. */ void (*exec)(const struct item *, struct character *); /** * (+?) Tells if the item can be used in this context. */ bool (*allowed)(const struct item *, const struct character *); }; #endif /* !MOLKO_ITEM_H */