Mercurial > molko
view examples/example-gridmenu/main.c @ 325:cd8b87ddd1e7
examples: bring back to live using CMake
author | David Demelier <markand@malikania.fr> |
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date | Sat, 02 Oct 2021 17:47:27 +0200 |
parents | eaab6bd635ab |
children | 19782ea1cf4a |
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/* * example-gridmenu.c -- show how to use grid menu * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <core/core.h> #include <core/event.h> #include <core/game.h> #include <core/painter.h> #include <core/panic.h> #include <core/state.h> #include <core/sys.h> #include <core/trace.h> #include <core/util.h> #include <core/window.h> #include <ui/align.h> #include <ui/gridmenu.h> #include <ui/label.h> #include <ui/theme.h> #include <ui/ui.h> #define W (1280) #define H (720) static void init(void) { if (core_init("fr.malikania", "grid-menu") < 0 || ui_init() < 0) panic(); if (window_open("Example - Grid menu", W, H) < 0) panic(); } static void quit(void) { window_finish(); ui_finish(); core_finish(); } static void handle(struct state *st, const union event *ev) { switch (ev->type) { case EVENT_QUIT: game_quit(); break; default: gridmenu_handle(st->data, ev); break; } } static void update(struct state *st, unsigned int ticks) { (void)ticks; struct gridmenu *menu = st->data; if (menu->state == GRIDMENU_STATE_ACTIVATED) { tracef("selected index: %u", (unsigned int)menu->selected); gridmenu_reset(menu); } } static void draw(struct state *st) { painter_set_color(0x4f8fbaff); painter_clear(); gridmenu_draw(st->data); painter_present(); } static void run(void) { struct gridmenu menu = { .menu = { "Feu mineur", "Feu majeur", "Feu septième", "Glace mineure", "Glace majeure", "Glace septième", "Foudre mineure", "Foudre majeure", "Foudre septième", "Choc mineur", "Choc majeur", "Choc septième", }, .w = 300, .h = 100, .nrows = 3, .ncols = 2 }; struct state state = { .data = &menu, .handle = handle, .update = update, .draw = draw, }; align(ALIGN_CENTER, &menu.x, &menu.y, menu.w, menu.h, 0, 0, W, H); /* Need to repaint at least once. */ gridmenu_repaint(&menu); game_push(&state); game_loop(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }