Mercurial > molko
view libmlk-adventure/adventure/character/black-cat.c @ 314:d01e83210ca2
misc: update years
author | David Demelier <markand@malikania.fr> |
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date | Wed, 22 Sep 2021 07:22:20 +0200 |
parents | 3991779aaba9 |
children |
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/* * black-cat.c -- Black Cat enemy * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <rpg/battle.h> #include <rpg/character.h> #include <adventure/adventure_p.h> #include <adventure/assets.h> #include "black-cat.h" static void reset(struct character *ch) { ch->hpmax = ch->hp = 126; ch->mpmax = ch->mp = 12; ch->atk = 10; ch->def = 8; ch->agt = 13; } static void exec(struct character *ch, struct battle *bt) { battle_attack(bt, ch, NULL); } struct character character_black_cat = { .name = N_("Black Cat"), .level = 4, .sprites = { [CHARACTER_SPRITE_NORMAL] = &assets_sprites[ASSETS_SPRITE_CHARACTER_BLACK_CAT] }, .reset = reset, .exec = exec };