Mercurial > molko
view libmlk-adventure/adventure/molko.h @ 314:d01e83210ca2
misc: update years
author | David Demelier <markand@malikania.fr> |
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date | Wed, 22 Sep 2021 07:22:20 +0200 |
parents | 08ab73b32832 |
children |
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/* * molko.h -- main structure for Molko's Adventure * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_MOLKO_H #define MOLKO_ADVENTURE_MOLKO_H #include <core/core.h> #include <core/game.h> #include <core/texture.h> #include <core/sprite.h> #include <rpg/inventory.h> #include <rpg/team.h> struct battle; enum molko_state { MOLKO_STATE_MAP, MOLKO_STATE_BATTLE, }; struct molko { struct state *panic; /* Make sure to set this accordingly when changing states. */ enum molko_state state; struct team team; struct inventory inventory; /* For map state. */ struct texture map_player_texture; struct sprite map_player_sprite; }; CORE_BEGIN_DECLS extern struct molko molko; void molko_init(void); void molko_run(void); void molko_teleport(const char *map, int origin_x, int origin_y); void molko_fight(struct battle *bt); const char * molko_path(const char *file); void molko_finish(void); CORE_END_DECLS #endif /* !MOLKO_ADVENTURE_MOLKO_H */