view libmlk-rpg/rpg/inventory.h @ 314:d01e83210ca2

misc: update years
author David Demelier <markand@malikania.fr>
date Wed, 22 Sep 2021 07:22:20 +0200
parents 196264679079
children
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/*
 * inventory.h -- item inventory
 *
 * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_RPG_INVENTORY_H
#define MOLKO_RPG_INVENTORY_H

#include <core/core.h>

#define INVENTORY_ITEM_MAX (512)

struct item;

struct inventory_slot {
	unsigned int amount;
	const struct item *item;
};

struct inventory {
	struct inventory_slot items[INVENTORY_ITEM_MAX];
};

CORE_BEGIN_DECLS

int
inventory_add(struct inventory *, const struct item *, unsigned int);

void
inventory_consume(struct inventory *, const struct item *, unsigned int);

CORE_END_DECLS

#endif /* !MOLKO_RPG_INVENTORY_H */