Mercurial > molko
view libmlk-rpg/rpg/selection.h @ 314:d01e83210ca2
misc: update years
author | David Demelier <markand@malikania.fr> |
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date | Wed, 22 Sep 2021 07:22:20 +0200 |
parents | 08ab73b32832 |
children |
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/* * selection.h -- kind of selection * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_SELECTION_H #define MOLKO_RPG_SELECTION_H #include <core/core.h> struct battle; enum selection_kind { SELECTION_KIND_SELF, SELECTION_KIND_ONE, SELECTION_KIND_ALL, SELECTION_KIND_BOTH }; enum selection_side { /* Which side allowed (can be both). */ SELECTION_SIDE_TEAM = (1 << 0), SELECTION_SIDE_ENEMY = (1 << 1) }; struct selection { enum selection_kind allowed_kinds; enum selection_side allowed_sides; /* Character index in battle entity array. */ unsigned int index_character; /* Side index (0 = enemy, 1 = team). */ unsigned int index_side; }; CORE_BEGIN_DECLS void selection_first(struct selection *, const struct battle *); void selection_random(struct selection *, const struct battle *); CORE_END_DECLS #endif /* !MOLKO_RPG_SELECTION_H */