Mercurial > molko
view libmlk-rpg/rpg/tileset-file.h @ 314:d01e83210ca2
misc: update years
author | David Demelier <markand@malikania.fr> |
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date | Wed, 22 Sep 2021 07:22:20 +0200 |
parents | 196264679079 |
children |
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/* * tileset-file.h -- tileset file loader * * Copyright (c) 2020-2021 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_RPG_TILESET_FILE_H #define MOLKO_RPG_TILESET_FILE_H #include <stddef.h> #include <core/alloc.h> #include <core/core.h> #include <core/sprite.h> #include <core/texture.h> struct tileset; struct tileset_tiledef; struct tileset_file { struct alloc_pool tiledefs; struct alloc_pool anims[2]; struct texture image; struct sprite sprite; }; CORE_BEGIN_DECLS int tileset_file_open(struct tileset_file *, struct tileset *, const char *); void tileset_file_finish(struct tileset_file *); CORE_END_DECLS #endif /* !MOLKO_RPG_TILESET_FILE_H */