Mercurial > molko
view libmlk-ui/mlk/ui/frame.c @ 507:d49a05e7a5b5
ui: separate delegate/style
Now UI elements do have different styling properties:
- _delegate: functions used to update, draw or perform specific actions on the
UI element.
- _style: basic properties that the delegate should support if possible.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Thu, 02 Mar 2023 21:36:43 +0100 |
parents | 6100c643dba0 |
children | dd80b59fffaf |
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/* * frame.h -- GUI frame * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stddef.h> #include <mlk/core/painter.h> #include "frame.h" #include "ui.h" #include "ui_p.h" static void delegate_draw(struct mlk_frame_delegate *delegate, const struct mlk_frame *frame) { (void)delegate; const struct mlk_frame_style *style = MLK__STYLE(frame, mlk_frame_style); mlk_painter_set_color(style->border_color); mlk_painter_draw_rectangle(frame->x, frame->y, frame->w, frame->h); mlk_painter_set_color(style->bg_color); mlk_painter_draw_rectangle( frame->x + style->border_size, frame->y + style->border_size, frame->w - (style->border_size * 2), frame->h - (style->border_size * 2) ); } struct mlk_frame_style mlk_frame_style = { .bg_color = MLK_UI_COLOR_BG, .border_color = MLK_UI_COLOR_BORDER, .border_size = 2 }; struct mlk_frame_delegate mlk_frame_delegate = { .draw = delegate_draw }; int mlk_frame_ok(const struct mlk_frame *frame) { return frame != NULL; } void mlk_frame_update(struct mlk_frame *frame, unsigned int ticks) { assert(frame); MLK__DELEGATE_INVOKE(frame->delegate, mlk_frame_delegate, update, frame, ticks); } void mlk_frame_draw(const struct mlk_frame *frame) { assert(frame); MLK__DELEGATE_INVOKE(frame->delegate, mlk_frame_delegate, draw, frame); }