Mercurial > molko
view libadventure/CMakeLists.txt @ 159:e05a792f6910
ui: make message less clever and provide spacing field
author | David Demelier <markand@malikania.fr> |
---|---|
date | Fri, 16 Oct 2020 18:44:05 +0200 |
parents | c577c15df07f |
children | 629f55f3961e |
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# # CMakeLists.txt -- CMake build system for libadventure # # Copyright (c) 2020 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(libadventure) set( SOURCES ${libadventure_SOURCE_DIR}/adventure/mainmenu_state.c ${libadventure_SOURCE_DIR}/adventure/mainmenu_state.h ${libadventure_SOURCE_DIR}/adventure/panic_state.c ${libadventure_SOURCE_DIR}/adventure/panic_state.h ${libadventure_SOURCE_DIR}/adventure/splashscreen_state.c ${libadventure_SOURCE_DIR}/adventure/splashscreen_state.h ${libadventure_SOURCE_DIR}/adventure/trace_hud.c ${libadventure_SOURCE_DIR}/adventure/trace_hud.h ) set( ASSETS ${libadventure_SOURCE_DIR}/adventure/assets/fonts/lato.ttf ${libadventure_SOURCE_DIR}/adventure/assets/fonts/teutonic.ttf ${libadventure_SOURCE_DIR}/adventure/assets/fonts/pirata-one.ttf ${libadventure_SOURCE_DIR}/adventure/assets/maps/overworld.map ${libadventure_SOURCE_DIR}/adventure/assets/sprites/john.png ${libadventure_SOURCE_DIR}/adventure/assets/tilesets/world.png ) molko_define_library( TARGET libadventure SOURCES ${SOURCES} ASSETS ${ASSETS} LIBRARIES libcore libui librpg PUBLIC_INCLUDES $<BUILD_INTERFACE:${libadventure_SOURCE_DIR}> ) source_group(adventure FILES ${SOURCES})