Mercurial > molko
view examples/example-battle/CMakeLists.txt @ 447:e1fa1b867281
cmake: resurrection
Using GNU make for such a big project is tedious.
author | David Demelier <markand@malikania.fr> |
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date | Sat, 18 Feb 2023 12:43:05 +0100 |
parents | |
children | 541cb950997b |
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# # CMakeLists.txt -- CMake build system for Molko's Engine # # Copyright (c) 2020-2022 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(example-battle) set( SOURCES ${example-battle_SOURCE_DIR}/character-john.c ${example-battle_SOURCE_DIR}/character-john.h ${example-battle_SOURCE_DIR}/main.c ${example-battle_SOURCE_DIR}/registry.c ${example-battle_SOURCE_DIR}/registry.h ${example-battle_SOURCE_DIR}/spell-fire.c ${example-battle_SOURCE_DIR}/spell-fire.h ) set( ASSETS ${example-battle_SOURCE_DIR}/assets/images/battle-background.png ${example-battle_SOURCE_DIR}/assets/images/black-cat.png ${example-battle_SOURCE_DIR}/assets/images/haunted-wood.png ${example-battle_SOURCE_DIR}/assets/sounds/fire.wav ${example-battle_SOURCE_DIR}/assets/sprites/explosion.png ${example-battle_SOURCE_DIR}/assets/sprites/john-sword.png ${example-battle_SOURCE_DIR}/assets/sprites/john-walk.png ${example-battle_SOURCE_DIR}/assets/sprites/ui-cursor.png ) mlk_executable( NAME example-battle FOLDER examples LIBRARIES libmlk-rpg SOURCES ${ASSETS} ${SOURCES} ASSETS ${ASSETS} ) source_group(TREE ${example-battle_SOURCE_DIR} FILES ${ASSETS} ${SOURCES})