view examples/example-battle/CMakeLists.txt @ 447:e1fa1b867281

cmake: resurrection Using GNU make for such a big project is tedious.
author David Demelier <markand@malikania.fr>
date Sat, 18 Feb 2023 12:43:05 +0100
parents
children 541cb950997b
line wrap: on
line source

#
# CMakeLists.txt -- CMake build system for Molko's Engine
#
# Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
#
# THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
# WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
# MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
# ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
# WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
# ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
# OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#

project(example-battle)

set(
	SOURCES
	${example-battle_SOURCE_DIR}/character-john.c
	${example-battle_SOURCE_DIR}/character-john.h
	${example-battle_SOURCE_DIR}/main.c
	${example-battle_SOURCE_DIR}/registry.c
	${example-battle_SOURCE_DIR}/registry.h
	${example-battle_SOURCE_DIR}/spell-fire.c
	${example-battle_SOURCE_DIR}/spell-fire.h
)

set(
	ASSETS
	${example-battle_SOURCE_DIR}/assets/images/battle-background.png
	${example-battle_SOURCE_DIR}/assets/images/black-cat.png
	${example-battle_SOURCE_DIR}/assets/images/haunted-wood.png
	${example-battle_SOURCE_DIR}/assets/sounds/fire.wav
	${example-battle_SOURCE_DIR}/assets/sprites/explosion.png
	${example-battle_SOURCE_DIR}/assets/sprites/john-sword.png
	${example-battle_SOURCE_DIR}/assets/sprites/john-walk.png
	${example-battle_SOURCE_DIR}/assets/sprites/ui-cursor.png
)

mlk_executable(
	NAME example-battle
	FOLDER examples
	LIBRARIES libmlk-rpg
	SOURCES ${ASSETS} ${SOURCES}
	ASSETS ${ASSETS}
)

source_group(TREE ${example-battle_SOURCE_DIR} FILES ${ASSETS} ${SOURCES})