Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-bar-default.h @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
parents | 6e8f6640e05b |
children |
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/* * battle-bar-default.h -- default battle status bar and menu implementation * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_BAR_DEFAULT_H #define MLK_RPG_BATTLE_BAR_DEFAULT_H #include <mlk/core/core.h> #include <mlk/ui/gridmenu.h> struct battle; struct battle_bar; struct character; struct selection; struct mlk_theme; union mlk_event; enum battle_bar_default_menu { BATTLE_BAR_DEFAULT_MENU_ATTACK, BATTLE_BAR_DEFAULT_MENU_MAGIC, BATTLE_BAR_DEFAULT_MENU_ITEM, BATTLE_BAR_DEFAULT_MENU_SPECIAL }; enum battle_bar_default_state { BATTLE_BAR_DEFAULT_STATE_NONE, BATTLE_BAR_DEFAULT_STATE_MENU, BATTLE_BAR_DEFAULT_STATE_GRID }; struct battle_bar_default { int x; int y; unsigned int w; unsigned int h; struct mlk_theme *theme; enum battle_bar_default_state state; enum battle_bar_default_menu menu; /* Private fields. */ const char **items; size_t itemsz; struct mlk_gridmenu grid; }; void battle_bar_default_init(struct battle_bar_default *); void battle_bar_default_open_magic(struct battle_bar_default *, const struct battle *, struct character *); void battle_bar_default_open_item(struct battle_bar_default *, const struct battle *); void battle_bar_default_start(struct battle_bar_default *); void battle_bar_default_select(struct battle_bar_default *, struct battle *, const struct selection *); void battle_bar_default_handle(struct battle_bar_default *, struct battle *, const union mlk_event *); void battle_bar_default_draw(const struct battle_bar_default *, const struct battle *); void battle_bar_default_finish(struct battle_bar_default *); void battle_bar_default(struct battle_bar_default *, struct battle_bar *); MLK_CORE_END_DECLS #endif /* !MLK_RPG_BATTLE_BAR_DEFAULT_H */