Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-entity-state-attacking.c @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
parents | daf085bf8a8c |
children |
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/* * battle-entity-state-attacking.h -- the entity is attacking * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdlib.h> #include <mlk/core/alloc.h> #include <mlk/core/animation.h> #include <mlk/core/panic.h> #include <mlk/core/sprite.h> #include "battle-entity-state-attacking.h" #include "battle-entity-state.h" #include "battle-entity.h" struct self { struct battle_entity_state_attacking data; struct battle_entity_state state; }; static int update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) { (void)et; return battle_entity_state_attacking_update(st->data, ticks); } static void draw(const struct battle_entity_state *st, const struct battle_entity *et) { battle_entity_state_attacking_draw(st->data, et); } static void finish(struct battle_entity_state *st, struct battle_entity *et) { (void)et; mlk_alloc_free(st->data); } void battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct mlk_sprite *which) { assert(atk); assert(mlk_sprite_ok(which)); atk->anim.sprite = which; atk->anim.delay = 100; mlk_animation_start(&atk->anim); } int battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) { assert(atk); return mlk_animation_update(&atk->anim, ticks); } void battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *atk, const struct battle_entity *et) { assert(atk); assert(battle_entity_ok(et)); mlk_animation_draw(&atk->anim, et->x, et->y); } void battle_entity_state_attacking(struct battle_entity *et, const struct mlk_sprite *which) { assert(battle_entity_ok(et)); assert(mlk_sprite_ok(which)); struct self *self; self = mlk_alloc_new0(1, sizeof (*self)); self->state.data = self; self->state.update = update; self->state.draw = draw; self->state.finish = finish; battle_entity_state_attacking_init(&self->data, which); battle_entity_switch(et, &self->state); }