Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-entity-state-blinking.h @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
parents | bc5483849614 |
children |
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/* * battle-entity-state-blinking.h -- the entity is blinking * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_ENTITY_STATE_BLINKING_H #define MLK_RPG_BATTLE_ENTITY_STATE_BLINKING_H struct battle_entity; struct mlk_texture; struct battle_entity_state_blinking { struct mlk_texture *tex; unsigned int elapsed; unsigned int count; }; void battle_entity_state_blinking_init(struct battle_entity_state_blinking *, struct battle_entity *et); int battle_entity_state_blinking_update(struct battle_entity_state_blinking *, unsigned int); void battle_entity_state_blinking(struct battle_entity *); #endif /* !MLK_RPG_BATTLE_ENTITY_STATE_BLINKING_H */