Mercurial > molko
view libmlk-rpg/mlk/rpg/battle-state-selection.h @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
parents | b26dd49f69ff |
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/* * battle-state-selection.h -- battle state (selection) * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_BATTLE_STATE_SELECTION_H #define MLK_RPG_BATTLE_STATE_SELECTION_H #include <mlk/rpg/selection.h> struct battle; union mlk_event; struct battle_state_selection { struct selection select; }; void battle_state_selection_init(struct battle_state_selection *, const struct selection *); void battle_state_selection_handle(struct battle_state_selection *, struct battle *, const union mlk_event *); void battle_state_selection_draw(const struct battle_state_selection *, const struct battle *); void battle_state_selection(struct battle *, const struct selection *); #endif /* !MLK_RPG_BATTLE_STATE_SELECTION_H */