Mercurial > molko
view libmlk-rpg/mlk/rpg/item.h @ 564:e91f37da2992
core: doxygenize window
author | David Demelier <markand@malikania.fr> |
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date | Wed, 08 Mar 2023 20:09:21 +0100 |
parents | 6e8f6640e05b |
children |
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/* * item.h -- inventory items * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_ITEM_H #define MLK_RPG_ITEM_H struct battle; struct character; struct mlk_texture; struct item { const char *name; const char *description; struct mlk_texture *icon; void (*exec_menu)(const struct item *, struct character *); void (*exec_battle)(const struct item *, struct battle *, struct character *, struct character *); }; #if defined(__cplusplus) extern "C" { #endif void item_exec_menu(const struct item *, struct character *); void item_exec_battle(const struct item *, struct battle *, struct character *, struct character *); #if defined(__cplusplus) } #endif #endif /* !MLK_RPG_ITEM_H */