view libmlk-adventure/adventure/assets.h @ 271:eadd3dbfa0af

adventure: add a basic chest
author David Demelier <markand@malikania.fr>
date Sat, 12 Dec 2020 12:14:44 +0100
parents bead76f6c793
children 87b8c7510717
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/*
 * assets.h -- global atlas for every resources
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#ifndef MOLKO_ADVENTURE_ASSETS_H
#define MOLKO_ADVENTURE_ASSETS_H

struct sprite;

enum assets_sprite {
	/* UI elements. */
	ASSETS_SPRITE_UI_CURSOR,

	/* Actions. */
	ASSETS_SPRITE_CHEST,

	ASSETS_SPRITE_NUM
};

extern struct sprite *assets_sprites[ASSETS_SPRITE_NUM];

void
assets_init(void);

void
assets_finish(void);

#endif /* !MOLKO_ADVENTURE_ASSETS_H */