Mercurial > molko
view libui/ui/debug.c @ 165:eb3148c1e54d
core: add state functions
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 19 Oct 2020 08:10:21 +0200 |
parents | 13b7a1a4a72c |
children | aab824406d3d |
line wrap: on
line source
/* * debug.c -- debugging interfaces * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <stdio.h> #include <core/texture.h> #include "debug.h" #include "theme.h" struct debug_options debug_options = { #if !defined(NDEBUG) .enable = true #endif }; void debug(struct debug_report *report, const char *fmt, ...) { assert(report); assert(fmt); if (!debug_options.enable) return; va_list ap; va_start(ap, fmt); vdebug(report, fmt, ap); va_end(ap); } void vdebug(struct debug_report *report, const char *fmt, va_list ap) { assert(report); assert(fmt); if (!debug_options.enable) return; char line[DEBUG_LINE_MAX]; struct theme *theme; struct font font; struct texture tex; int x, y; vsnprintf(line, sizeof (line), fmt, ap); /* Get the font and modify its style. */ theme = report->theme ? report->theme : theme_default(); /* Update font style. */ font_shallow(&font, theme->fonts[THEME_FONT_DEBUG]); font.style = FONT_STYLE_ANTIALIASED; font.color = theme->colors[THEME_COLOR_DEBUG]; if (!font_render(&font, &tex, line)) return; x = theme->padding; y = (theme->padding * (report->count + 1)) + (tex.h * (report->count)); report->count++; texture_draw(&tex, x, y); texture_finish(&tex); }