Mercurial > molko
view libmlk-adventure/adventure/assets.h @ 301:f04b4ee04db3
make: switch to GNU make
author | David Demelier <markand@malikania.fr> |
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date | Wed, 23 Jun 2021 22:41:34 +0200 |
parents | 08ab73b32832 |
children | d01e83210ca2 |
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/* * assets.h -- global atlas for every resources * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MOLKO_ADVENTURE_ASSETS_H #define MOLKO_ADVENTURE_ASSETS_H #include <core/core.h> #include <core/sound.h> #include <core/sprite.h> enum assets_sprite { /* UI elements. */ ASSETS_SPRITE_UI_CURSOR, /* Actions. */ ASSETS_SPRITE_CHEST, /* Characters enemies. */ ASSETS_SPRITE_CHARACTER_BLACK_CAT, /* Team assets. */ ASSETS_SPRITE_CHARACTER_NETH, ASSETS_SPRITE_CHARACTER_NETH_SWORD, ASSETS_SPRITE_FACES, /* Animations. */ ASSETS_SPRITE_EXPLOSION, ASSETS_SPRITE_NUM }; enum assets_sound { /* Items. */ ASSETS_SOUND_ITEM_POTION, ASSETS_SOUND_NUM }; CORE_BEGIN_DECLS extern struct sprite assets_sprites[ASSETS_SPRITE_NUM]; extern struct sound assets_sounds[ASSETS_SOUND_NUM]; void assets_init(void); void assets_finish(void); CORE_END_DECLS #endif /* !MOLKO_ADVENTURE_ASSETS_H */