Mercurial > molko
view libmlk-adventure/adventure/item/potion.c @ 301:f04b4ee04db3
make: switch to GNU make
author | David Demelier <markand@malikania.fr> |
---|---|
date | Wed, 23 Jun 2021 22:41:34 +0200 |
parents | 9948e288925b |
children | d01e83210ca2 |
line wrap: on
line source
/* * potion.h -- give some heal points * * Copyright (c) 2020 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <math.h> #include <core/sound.h> #include <rpg/battle.h> #include <rpg/character.h> #include <rpg/item.h> #include <adventure/adventure_p.h> #include <adventure/assets.h> #include "potion.h" static void heal(struct character *ch) { ch->hp = fmin(ch->hp + 50, ch->hpmax); sound_play(&assets_sounds[ASSETS_SOUND_ITEM_POTION], -1, 0); } static void exec_menu(const struct item *item, struct character *ch) { (void)item; heal(ch); } static void exec_battle(const struct item *item, struct battle *bt, struct character *src, struct character *tgt) { (void)item; heal(tgt); battle_indicator_hp(bt, tgt, 50); } const struct item item_potion = { .name = N_("Potion"), .description = N_("Recover 50 HP."), .exec_menu = exec_menu, .exec_battle = exec_battle };