Mercurial > molko
view examples/example-animation/example-animation.c @ 584:f2737a931658
cmake: start installing
author | David Demelier <markand@malikania.fr> |
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date | Sat, 18 Mar 2023 10:57:29 +0100 |
parents | 459ff09c09b3 |
children |
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/* * example-animation.c -- example on how to use animations * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/animation.h> #include <mlk/core/core.h> #include <mlk/core/event.h> #include <mlk/core/game.h> #include <mlk/core/image.h> #include <mlk/core/window.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/sprite.h> #include <mlk/core/state.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <mlk/ui/label.h> #include <mlk/ui/ui.h> #include <mlk/example/example.h> #include <mlk/example/registry.h> static struct mlk_label label = { .text = "Keys: <Space> standard animation, <l> loop animation.", .x = 10, .y = 10, }; static struct mlk_animation explosion = { .sprite = &mlk_registry_sprites[MLK_REGISTRY_TEXTURE_EXPLOSION], .delay = 25 }; static struct mlk_animation loop = { .sprite = &mlk_registry_sprites[MLK_REGISTRY_TEXTURE_CAT_RUNNING], .delay = 1000 / 16, .flags = MLK_ANIMATION_FLAGS_LOOP }; static struct mlk_animation *animation; static void init(void) { if (mlk_example_init("example-animation") < 0) mlk_panic(); } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; int changed = 0; switch (ev->type) { case MLK_EVENT_KEYDOWN: switch (ev->key.key) { case MLK_KEY_SPACE: animation = &explosion; changed = 1; break; case MLK_KEY_L: animation = &loop; changed = 1; break; default: break; } if (animation && changed) mlk_animation_start(animation); break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void update(struct mlk_state *st, unsigned int ticks) { (void)st; if (animation && mlk_animation_update(animation, ticks)) animation = NULL; } static void draw(struct mlk_state *st) { (void)st; unsigned int cellw, cellh; mlk_painter_set_color(MLK_EXAMPLE_BG); mlk_painter_clear(); mlk_label_draw(&label); if (animation) { cellw = animation->sprite->cellw; cellh = animation->sprite->cellh; mlk_animation_draw(animation, (mlk_window.w - cellw) / 2, (mlk_window.h - cellh) / 2); } mlk_painter_present(); } static void run(void) { struct mlk_state state = { .handle = handle, .update = update, .draw = draw }; mlk_game_init(); mlk_game_push(&state); mlk_game_loop(); } static void quit(void) { mlk_example_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); }