Mercurial > molko
view libmlk-example/mlk/example/registry.c @ 482:f78455f45bf6
examples: improve example-action more
author | David Demelier <markand@malikania.fr> |
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date | Mon, 27 Feb 2023 18:03:16 +0100 |
parents | 8e41ed5474cf |
children | d6757c30658e |
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/* * registry.h -- registry of resources * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <stddef.h> #include <mlk/core/image.h> #include <mlk/core/panic.h> #include <mlk/core/util.h> #include <mlk/core/sys.h> #include <assets/images/battle-background.h> #include <assets/images/black-cat.h> #include <assets/images/haunted-wood.h> #include <assets/sounds/fire.h> #include <assets/sounds/open-chest.h> #include <assets/sprites/chest.h> #include <assets/sprites/explosion.h> #include <assets/sprites/john-sword.h> #include <assets/sprites/john-walk.h> #include <assets/sprites/ui-cursor.h> #include "registry.h" struct mlk_texture registry_images[REGISTRY_IMAGE_LAST] = {0}; struct mlk_texture registry_textures[REGISTRY_TEXTURE_LAST] = {0}; struct mlk_sprite registry_sprites[REGISTRY_TEXTURE_LAST] = {0}; struct mlk_sound registry_sounds[REGISTRY_SOUND_LAST] = {0}; #define REGISTRY_IMAGE(i, data) \ { (i), (data), sizeof (data) } static const struct { enum registry_image index; const unsigned char *data; size_t datasz; } images[] = { REGISTRY_IMAGE(REGISTRY_IMAGE_BATTLE_BACKGROUND, assets_images_battle_background) }; #define REGISTRY_TEXTURE(s, data, cw, ch) \ { (s), (data), sizeof (data), (cw), (ch) } static const struct { enum registry_texture index; const unsigned char *data; size_t datasz; unsigned int cellw; unsigned int cellh; } textures[] = { REGISTRY_TEXTURE(REGISTRY_TEXTURE_CURSOR, assets_sprites_ui_cursor, 24, 24), REGISTRY_TEXTURE(REGISTRY_TEXTURE_EXPLOSION, assets_sprites_explosion, 256, 256), REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_SWORD, assets_sprites_john_sword, 256, 256), REGISTRY_TEXTURE(REGISTRY_TEXTURE_JOHN_WALK, assets_sprites_john_walk, 256, 256), REGISTRY_TEXTURE(REGISTRY_TEXTURE_HAUNTED_WOOD, assets_images_haunted_wood, 0, 0), REGISTRY_TEXTURE(REGISTRY_TEXTURE_BLACK_CAT, assets_images_black_cat, 0, 0), REGISTRY_TEXTURE(REGISTRY_TEXTURE_CHEST, assets_sprites_chest, 32, 32) }; #define REGISTRY_SOUND(s, data) \ { (s), (data), sizeof (data) } static const struct { enum registry_sound index; const unsigned char *data; size_t datasz; } sounds[] = { REGISTRY_SOUND(REGISTRY_SOUND_FIRE, assets_sounds_fire), REGISTRY_SOUND(REGISTRY_SOUND_OPEN_CHEST, assets_sounds_open_chest) }; static void load_images(void) { for (size_t i = 0; i < MLK_UTIL_SIZE(images); ++i) { struct mlk_texture *texture = ®istry_images[images[i].index]; if (mlk_image_openmem(texture, images[i].data, images[i].datasz) < 0) mlk_panic(); } } static void load_textures_and_sprites(void) { struct mlk_texture *texture; struct mlk_sprite *sprite; for (size_t i = 0; i < MLK_UTIL_SIZE(textures); ++i) { texture = ®istry_textures[textures[i].index]; sprite = ®istry_sprites[textures[i].index]; if (mlk_image_openmem(texture, textures[i].data, textures[i].datasz) < 0) mlk_panic(); if (textures[i].cellw == 0 || textures[i].cellh == 0) mlk_sprite_init(sprite, texture, texture->w, texture->h); else mlk_sprite_init(sprite, texture, textures[i].cellw, textures[i].cellh); } } static void load_sounds(void) { for (size_t i = 0; i < MLK_UTIL_SIZE(sounds); ++i) { struct mlk_sound *sound = ®istry_sounds[sounds[i].index]; if (mlk_sound_openmem(sound, sounds[i].data, sounds[i].datasz) < 0) mlk_panic(); } } void registry_init(void) { load_images(); load_textures_and_sprites(); load_sounds(); } void registry_finish(void) { for (size_t i = 0; i < MLK_UTIL_SIZE(registry_images); ++i) mlk_texture_finish(®istry_images[i]); for (size_t i = 0; i < MLK_UTIL_SIZE(registry_textures); ++i) mlk_texture_finish(®istry_textures[i]); for (size_t i = 0; i < MLK_UTIL_SIZE(registry_sounds); ++i) mlk_sound_finish(®istry_sounds[i]); }