Mercurial > molko
view libmlk-example/mlk/example/registry.h @ 482:f78455f45bf6
examples: improve example-action more
author | David Demelier <markand@malikania.fr> |
---|---|
date | Mon, 27 Feb 2023 18:03:16 +0100 |
parents | 8e41ed5474cf |
children | d6757c30658e |
line wrap: on
line source
/* * registry.h -- registry of resources * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef EXAMPLES_BATTLE_REGISTRY_H #define EXAMPLES_BATTLE_REGISTRY_H #include <mlk/core/sound.h> #include <mlk/core/sprite.h> #include <mlk/core/texture.h> enum registry_texture { /* UI. */ REGISTRY_TEXTURE_CURSOR, /* Animations. */ REGISTRY_TEXTURE_EXPLOSION, /* Characters. */ REGISTRY_TEXTURE_JOHN_WALK, REGISTRY_TEXTURE_JOHN_SWORD, /* Enemies. */ REGISTRY_TEXTURE_HAUNTED_WOOD, REGISTRY_TEXTURE_BLACK_CAT, /* Objects. */ REGISTRY_TEXTURE_CHEST, /* Unused.*/ REGISTRY_TEXTURE_LAST }; enum registry_image { REGISTRY_IMAGE_BATTLE_BACKGROUND, REGISTRY_IMAGE_LAST }; enum registry_sound { REGISTRY_SOUND_FIRE, REGISTRY_SOUND_OPEN_CHEST, REGISTRY_SOUND_LAST }; extern struct mlk_texture registry_images[REGISTRY_IMAGE_LAST]; extern struct mlk_texture registry_textures[REGISTRY_TEXTURE_LAST]; extern struct mlk_sprite registry_sprites[REGISTRY_TEXTURE_LAST]; extern struct mlk_sound registry_sounds[REGISTRY_SOUND_LAST]; void registry_init(void); void registry_finish(void); #endif /* !EXAMPLES_BATTLE_REGISTRY_H */