Mercurial > molko
view libmlk-core/mlk/core/animation.h @ 452:f89147faf8cf
core: game -> mlk_game
author | David Demelier <markand@malikania.fr> |
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date | Sat, 18 Feb 2023 20:46:48 +0100 |
parents | f2f0e73ea9da |
children | 5729efd23286 |
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/* * animation.h -- basic animations * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_CORE_ANIMATION_H #define MLK_CORE_ANIMATION_H #include "core.h" struct mlk_drawable; struct sprite; struct mlk_animation { const struct sprite *sprite; unsigned int row; unsigned int column; unsigned int delay; unsigned int elapsed; }; CORE_BEGIN_DECLS void mlk_animation_init(struct mlk_animation *, const struct sprite *, unsigned int); void mlk_animation_start(struct mlk_animation *); int mlk_animation_completed(const struct mlk_animation *); int mlk_animation_update(struct mlk_animation *, unsigned int); int mlk_animation_draw(const struct mlk_animation *, int, int); void mlk_animation_drawable(struct mlk_animation *, struct mlk_drawable *, int, int); CORE_END_DECLS #endif /* !MLK_CORE_ANIMATION_H */