view libmlk-rpg/rpg/spell.c @ 258:f978fa0137ce

extern: provide libcompat
author David Demelier <markand@malikania.fr>
date Sat, 05 Dec 2020 15:57:02 +0100
parents 71b3b7036de7
children 63d9fb56c609
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/*
 * spell.c -- magic spells
 *
 * Copyright (c) 2020 David Demelier <markand@malikania.fr>
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

#include <assert.h>

#include "spell.h"

void
spell_action(const struct spell *s, struct battle *bt, struct character *owner, unsigned int selection)
{
	assert(s && s->action);
	assert(bt);
	assert(owner);

	s->action(bt, owner, selection);
}

void
spell_use(struct spell *s, struct character *owner, int selection)
{
	assert(s && s->use);
	assert(owner);

	if (s->use)
		s->use(owner, selection);
}