Mercurial > molko
view examples/example-audio/CMakeLists.txt @ 593:f9e85d0aca74
rpg: introduce private loader_file to help allocating map/tileset
The structure is just an allocator and owner for various data shared among the
map and the tileset such as sprites, textures, animations...
While here, simplify use of mlk_(map|tileset)_loader_file so they don't have a
public structure anymore but insert themselves into the loader->data.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Tue, 21 Mar 2023 14:08:15 +0100 |
parents | cedfdbc0e9a7 |
children |
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# # CMakeLists.txt -- CMake build system for Molko's Engine # # Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> # # Permission to use, copy, modify, and/or distribute this software for any # purpose with or without fee is hereby granted, provided that the above # copyright notice and this permission notice appear in all copies. # # THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES # WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR # ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES # WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN # ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF # OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. # project(example-audio) set( SOURCES ${example-audio_SOURCE_DIR}/example-audio.c ) mlk_executable( NAME example-audio FOLDER examples LIBRARIES libmlk-example SOURCES ${ASSETS} ${SOURCES} ) source_group(TREE ${example-audio_SOURCE_DIR} FILES ${SOURCES})