Mercurial > molko
view examples/example-font/example-font.c @ 593:f9e85d0aca74
rpg: introduce private loader_file to help allocating map/tileset
The structure is just an allocator and owner for various data shared among the
map and the tileset such as sprites, textures, animations...
While here, simplify use of mlk_(map|tileset)_loader_file so they don't have a
public structure anymore but insert themselves into the loader->data.
author | David Demelier <markand@malikania.fr> |
---|---|
date | Tue, 21 Mar 2023 14:08:15 +0100 |
parents | c7664b679a95 |
children | ed1d3244ed57 |
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/* * example-font.c -- show how to use fonts * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <mlk/core/core.h> #include <mlk/core/err.h> #include <mlk/core/event.h> #include <mlk/core/font.h> #include <mlk/core/game.h> #include <mlk/core/painter.h> #include <mlk/core/panic.h> #include <mlk/core/state.h> #include <mlk/core/sys.h> #include <mlk/core/texture.h> #include <mlk/core/util.h> #include <mlk/core/window.h> #include <mlk/ui/ui.h> #include <mlk/example/example.h> /* Friendly taken from: https://lospec.com/palette-list/apollo */ static const unsigned long colors[] = { 0x3c5e8bff, /* Blue. */ 0x468232ff, /* Green. */ 0xad7757ff, /* Light brown. */ 0x884b2bff, /* Brown. */ 0x752438ff, /* Red. */ 0x7a367bff, /* Magenta. */ 0x151d28ff, /* Dark */ 0xc7cfccff, /* Christian Grey. */ }; static int ci = 0; static enum mlk_font_style style = MLK_FONT_STYLE_ANTIALIASED; static void init(void) { if (mlk_example_init("example-font") < 0) mlk_panic(); } static void handle(struct mlk_state *st, const union mlk_event *ev) { (void)st; switch (ev->type) { case MLK_EVENT_KEYDOWN: switch (ev->key.key) { case MLK_KEY_LEFT: if (ci > 0) ci--; break; case MLK_KEY_RIGHT: if ((size_t)ci < MLK_UTIL_SIZE(colors)) ci++; break; case MLK_KEY_SPACE: if (style == MLK_FONT_STYLE_ANTIALIASED) style = MLK_FONT_STYLE_NONE; else style = MLK_FONT_STYLE_ANTIALIASED; #if 0 mlk_theme_default()->fonts[MLK_THEME_FONT_INTERFACE]->style = style; #endif default: break; } break; case MLK_EVENT_QUIT: mlk_game_quit(); break; default: break; } } static void draw(struct mlk_state *st) { (void)st; struct mlk_font *font = mlk_ui_fonts[MLK_UI_FONT_INTERFACE]; struct mlk_texture tex; mlk_painter_set_color(MLK_EXAMPLE_BG); mlk_painter_clear(); if (mlk_font_render(font, &tex, "Example of text. Use <Left>/<Right> to change color and <Space> to toggle antialiasing.", colors[ci]) < 0) mlk_panic(); mlk_texture_draw(&tex, 10, 10); mlk_painter_present(); mlk_texture_finish(&tex); } static void run(void) { struct mlk_state state = { .handle = handle, .draw = draw }; mlk_game_init(); mlk_game_push(&state); mlk_game_loop(); } static void quit(void) { mlk_example_finish(); } int main(int argc, char **argv) { (void)argc; (void)argv; init(); run(); quit(); return 0; }