Mercurial > molko
view libmlk-rpg/mlk/rpg/selection.c @ 629:fee7bd30725c
rpg: cleanup tileset-loader-file
author | David Demelier <markand@malikania.fr> |
---|---|
date | Sat, 26 Aug 2023 16:09:35 +0200 |
parents | ca30ff96bbe0 |
children |
line wrap: on
line source
/* * selection.c -- kind of selection * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include <mlk/core/util.h> #include "battle.h" #include "character.h" #include "selection.h" static void random(struct selection *slt, struct battle_entity **entities, size_t entitiesz) { do { slt->index_character = mlk_util_nrand(0, entitiesz); } while (!battle_entity_ok(entities[slt->index_character])); } static void first(struct selection *slt, struct battle_entity **entities, size_t entitiesz) { for (size_t i = 0; i < entitiesz; ++i) { if (battle_entity_ok(entities[i])) { slt->index_character = i; break; } } } void selection_first(struct selection *slt, const struct battle *bt) { assert(slt); assert(bt); if (slt->index_side == 0) first(slt, bt->enemies, bt->enemiesz); else first(slt, bt->team, bt->teamsz); } void selection_random(struct selection *slt, const struct battle *bt) { assert(slt); assert(bt); if (slt->index_side == 0) random(slt, bt->enemies, bt->enemiesz); else random(slt, bt->team, bt->teamsz); }