Mercurial > molko
view libmlk-rpg/mlk/rpg/spell.c @ 629:fee7bd30725c
rpg: cleanup tileset-loader-file
author | David Demelier <markand@malikania.fr> |
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date | Sat, 26 Aug 2023 16:09:35 +0200 |
parents | 773a082f0b91 |
children |
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/* * spell.c -- magic spells * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #include <assert.h> #include "spell.h" void spell_select(const struct spell *s, const struct battle *bt, struct selection *slt) { assert(s && s->select); assert(bt); assert(slt); s->select(bt, slt); } void spell_action(const struct spell *s, struct battle *bt, struct character *owner, const struct selection *slt) { assert(s && s->action); assert(bt); assert(owner); assert(slt); s->action(bt, owner, slt); } void spell_use(struct spell *s, struct character *owner, const struct selection *slt) { assert(s && s->use); assert(owner); assert(slt); s->use(owner, slt); }