Mercurial > molko
view libmlk-rpg/mlk/rpg/map.h @ 646:7e1eb7f6c049 default tip @
misc: remove .clang
author | David Demelier <markand@malikania.fr> |
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date | Sun, 04 Feb 2024 15:24:37 +0100 |
parents | cb8ca73f1aa4 |
children |
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/* * map.h -- game map * * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ #ifndef MLK_RPG_MAP_H #define MLK_RPG_MAP_H #include <stddef.h> #include "walksprite.h" struct mlk_map; struct mlk_tileset; union mlk_event; enum mlk_map_layer_type { MLK_MAP_LAYER_TYPE_BG, MLK_MAP_LAYER_TYPE_FG, MLK_MAP_LAYER_TYPE_ABOVE, MLK_MAP_LAYER_TYPE_LAST }; struct mlk_map_layer { unsigned int *tiles; }; enum mlk_map_flags { MLK_MAP_FLAGS_NONE = 0, MLK_MAP_FLAGS_SHOW_GRID = (1 << 0), MLK_MAP_FLAGS_SHOW_COLLIDE = (1 << 2) }; struct mlk_map_block { int x; int y; unsigned int w; unsigned int h; }; struct mlk_map_style { unsigned long grid_color; unsigned long collision_color; }; struct mlk_map_delegate { void *data; void (*update)(struct mlk_map_delegate *self, struct mlk_map *map, unsigned int ticks); void (*draw)(struct mlk_map_delegate *self, const struct mlk_map *map); }; struct mlk_map { unsigned int columns; unsigned int rows; struct mlk_tileset *tileset; enum mlk_map_flags flags; const struct mlk_map_block *blocks; size_t blocksz; struct mlk_sprite *player_sprite; int player_x; int player_y; int player_a; unsigned int player_movement; struct mlk_walksprite player_ws; int view_x; int view_y; unsigned int view_w; unsigned int view_h; int margin_x; int margin_y; unsigned int margin_w; unsigned int margin_h; struct mlk_map_layer layers[MLK_MAP_LAYER_TYPE_LAST]; struct mlk_button_style *style; struct mlk_button_delegate *delegate; }; extern struct mlk_map_style mlk_map_style; extern struct mlk_map_delegate mlk_map_delegate; #if defined(__cplusplus) extern "C" { #endif int mlk_map_init(struct mlk_map *map); void mlk_map_handle(struct mlk_map *map, const union mlk_event *ev); void mlk_map_update(struct mlk_map *map, unsigned int ticks); void mlk_map_draw(const struct mlk_map *map); void mlk_map_finish(struct mlk_map *map); #if defined(__cplusplus) } #endif #endif /* !MLK_RPG_MAP_H */