Mercurial > molko
graph
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examples: fix drawable animation delaySat, 07 Nov 2020 21:08:47 +0100, by David Demelier
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misc: portability fixesSat, 07 Nov 2020 21:04:04 +0100, by David Demelier
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doc: minimal typoSat, 07 Nov 2020 19:26:51 +0100, by David Demelier
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rpg: add minimalist battle system, continue #2477 @60hSat, 07 Nov 2020 16:00:39 +0100, by David Demelier
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molko-js: miscellaneous fixesSat, 07 Nov 2020 15:40:34 +0100, by David Demelier
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molko-js: allow objects/parameters in Molko.Painter APISat, 07 Nov 2020 10:16:38 +0100, by David Demelier
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molko-js: start Javascript bindings, continue #2503 @4hFri, 06 Nov 2020 15:15:01 +0100, by David Demelier
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core: allow realloc of 0 for duktapeFri, 06 Nov 2020 14:50:31 +0100, by David Demelier
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examples: forgot the numbers.png fileFri, 06 Nov 2020 11:38:52 +0100, by David Demelier
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core: add blend routines in textureFri, 06 Nov 2020 11:30:29 +0100, by David Demelier
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core: add nrand functionTue, 03 Nov 2020 18:13:40 +0100, by David Demelier
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core: add texture_set_(alpha|color)_mod functionsMon, 02 Nov 2020 18:35:44 +0100, by David Demelier
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core: fix animation delayMon, 02 Nov 2020 13:42:51 +0100, by David Demelier
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core: add alloc module, closes #2512Tue, 27 Oct 2020 16:54:18 +0100, by David Demelier
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ui: add gridmenu object, closes #2511 @4hTue, 27 Oct 2020 16:18:21 +0100, by David Demelier
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cmake: add optionsTue, 27 Oct 2020 14:07:18 +0100, by David Demelier
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core: constify texture drawing functionTue, 27 Oct 2020 14:07:04 +0100, by David Demelier
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ui: add <stdbool.h> in label.hTue, 27 Oct 2020 14:06:34 +0100, by David Demelier
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cmake: shorter -fsanitize option listFri, 23 Oct 2020 09:32:54 +0200, by David Demelier
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cmake: add sone -fsanitize in Debug buildsFri, 23 Oct 2020 09:30:54 +0200, by David Demelier
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rpg: disable inventory for now and add item.cThu, 22 Oct 2020 15:27:57 +0200, by David Demelier
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ui: major theme overhaul, closes #2509 @1hThu, 22 Oct 2020 15:16:43 +0200, by David Demelier
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core: forgot to add .sql filesWed, 21 Oct 2020 12:50:11 +0200, by David Demelier
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core: improve save module, closes #2507Wed, 21 Oct 2020 12:43:25 +0200, by David Demelier
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molko-bcc: allow -0 to NULL-terminate arraysWed, 21 Oct 2020 11:47:18 +0200, by David Demelier
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cmake: fix rebuild when assets changeWed, 21 Oct 2020 10:07:53 +0200, by David Demelier
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misc: extreme cleanup, closes #2506Tue, 20 Oct 2020 17:39:13 +0200, by David Demelier
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misc: all printf-like function are name foof and vfoofTue, 20 Oct 2020 15:09:39 +0200, by David Demelier
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core: texture_(scale|draw) now return a boolTue, 20 Oct 2020 14:58:51 +0200, by David Demelier
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core: add sprite_ok function, closes #2505Tue, 20 Oct 2020 14:54:14 +0200, by David Demelier
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core: add state functionsMon, 19 Oct 2020 08:10:21 +0200, by David Demelier
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doc: some fixesSun, 18 Oct 2020 17:26:39 +0200, by David Demelier
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core: add window_set_cursor function, closes #2502Sun, 18 Oct 2020 17:14:42 +0200, by David Demelier
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core: rework statesSun, 18 Oct 2020 12:01:59 +0200, by David Demelier
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ui: label no longer has w, h fieldsSat, 17 Oct 2020 10:12:41 +0200, by David Demelier
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rpg: remove inventory_dialog for nowSat, 17 Oct 2020 10:01:46 +0200, by David Demelier
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ui: make message less clever and provide spacing fieldFri, 16 Oct 2020 18:44:05 +0200, by David Demelier
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ui: make message auto-spacing linesFri, 16 Oct 2020 17:45:39 +0200, by David Demelier
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ui: make message more flexible, closes #2501Fri, 16 Oct 2020 14:32:22 +0200, by David Demelier
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misc: create more generic startup function, closes #2500Fri, 16 Oct 2020 13:54:31 +0200, by David Demelier
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core: remove assetsFri, 16 Oct 2020 13:15:04 +0200, by David Demelier
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ui: remove style from debug_report, closes #2499Fri, 16 Oct 2020 13:04:48 +0200, by David Demelier
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ui: make label less smartThu, 15 Oct 2020 18:45:27 +0200, by David Demelier
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ui: make UI widgets usable as actionsThu, 15 Oct 2020 18:09:45 +0200, by David Demelier
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ui: cleanup theme module, closes #2498Thu, 15 Oct 2020 14:01:24 +0200, by David Demelier
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ui: add a standalone align() functionThu, 15 Oct 2020 13:13:38 +0200, by David Demelier
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ui: allow custom position of labelsThu, 15 Oct 2020 10:45:40 +0200, by David Demelier
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misc: split libraries, closes #2496Thu, 15 Oct 2020 10:32:18 +0200, by David Demelier
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doc: use new nomenclature, closes #2497Thu, 15 Oct 2020 09:21:04 +0200, by David Demelier
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core: add theme_shallow functionWed, 14 Oct 2020 18:20:58 +0200, by David Demelier
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core: rework label alignment, closes #2494 @1hWed, 14 Oct 2020 18:11:38 +0200, by David Demelier
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core: add font_box function, closes #2495Wed, 14 Oct 2020 16:40:34 +0200, by David Demelier
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tests: forgot to add fileWed, 14 Oct 2020 14:52:26 +0200, by David Demelier
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core: drawable_stack_update returns a bool (similar to action_stack_update)Wed, 14 Oct 2020 14:48:07 +0200, by David Demelier
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core: add trace/vtrace functions, closes #2493Wed, 14 Oct 2020 10:29:53 +0200, by David Demelier
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core: upgrade message in terms of customizationTue, 13 Oct 2020 18:39:35 +0200, by David Demelier
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core: add action_stack_completed functionTue, 13 Oct 2020 15:15:40 +0200, by David Demelier
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doc: remove unneeded DoxyfileTue, 13 Oct 2020 14:38:43 +0200, by David Demelier
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adventure: fix buildTue, 13 Oct 2020 14:30:23 +0200, by David Demelier
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core: rework actions and a bit of drawables, closes #2492Tue, 13 Oct 2020 09:38:44 +0200, by David Demelier
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misc: fix all warningsSun, 11 Oct 2020 15:01:26 +0200, by David Demelier
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cmake: prefix assets with their directorySun, 11 Oct 2020 14:54:27 +0200, by David Demelier
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core: revamp debug using themeSun, 11 Oct 2020 14:41:31 +0200, by David Demelier
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molko-bcc: allow numeric charactersSun, 11 Oct 2020 14:23:10 +0200, by David Demelier
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molko: fix startupWed, 07 Oct 2020 09:37:28 +0200, by David Demelier
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core: fix infinite loop with game_switchWed, 07 Oct 2020 09:11:09 +0200, by David Demelier
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core: implement basic drawables, closes #2491 @1hTue, 06 Oct 2020 13:55:20 +0200, by David Demelier
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core: update documentation in sprite.hTue, 06 Oct 2020 13:53:19 +0200, by David Demelier
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core: animation_update now returns true when completeTue, 06 Oct 2020 13:52:52 +0200, by David Demelier
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core: fix leak in texture creationTue, 06 Oct 2020 13:52:18 +0200, by David Demelier
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cmake: add examples and fixTue, 06 Oct 2020 12:43:29 +0200, by David Demelier
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core: allows loading maps from memory, closes #2489Mon, 05 Oct 2020 16:24:37 +0200, by David Demelier
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cmake: fix usage of assets for testsMon, 05 Oct 2020 20:01:00 +0200, by David Demelier
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cmake: finalize, closes #2487Mon, 05 Oct 2020 14:43:16 +0200, by David Demelier
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misc: reorganize hierarchy, closes #2490Mon, 05 Oct 2020 13:25:06 +0200, by David Demelier
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core: add rbuf utility, closes #2488 @2hMon, 05 Oct 2020 13:05:09 +0200, by David Demelier
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cmake: add tests, continue #2487 @1hMon, 05 Oct 2020 09:17:11 +0200, by David Demelier
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cmake: create macros for building assets, continue #2487 @1hSun, 04 Oct 2020 22:00:20 +0200, by David Demelier
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core: fix panic handling earlySat, 03 Oct 2020 19:03:22 +0200, by David Demelier
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cmake: change build system, continue #2487 @3hSat, 03 Oct 2020 18:32:01 +0200, by David Demelier
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core: implement checkbox, closes #2486Sun, 12 Jul 2020 09:44:27 +0200, by David Demelier
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examples: switch to 720pThu, 09 Jul 2020 22:38:48 +0200, by David Demelier
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core: fix implicit declarationThu, 16 Apr 2020 10:35:50 +0200, by David Demelier
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image: set dimensionsSun, 12 Apr 2020 16:55:26 +0200, by David Demelier
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image: can load a texture directlyWed, 08 Apr 2020 20:05:00 +0200, by David Demelier
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inventory: add sorting algorithmsThu, 02 Apr 2020 18:22:27 +0200, by David Demelier
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doc: add examples pageThu, 02 Apr 2020 12:10:00 +0200, by David Demelier
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make: generate binary files during buildWed, 01 Apr 2020 20:05:00 +0200, by David Demelier
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molko-bcc: initial importWed, 01 Apr 2020 20:05:00 +0200, by David Demelier
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inventory_dialog: use a small circle as testWed, 01 Apr 2020 12:10:00 +0200, by David Demelier
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inventory_dialog: add basic movementsTue, 31 Mar 2020 21:29:54 +0200, by David Demelier
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message: fix centeringTue, 31 Mar 2020 21:05:00 +0200, by David Demelier
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sound: add basic sound APITue, 31 Mar 2020 21:00:00 +0200, by David Demelier
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inventory_dialog: draw basic shapesTue, 31 Mar 2020 20:30:00 +0200, by David Demelier
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label: add more customizationTue, 31 Mar 2020 20:05:00 +0200, by David Demelier
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message: improve rendering and add exampleTue, 31 Mar 2020 10:57:14 +0200, by David Demelier
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core: start adding some UI elementsMon, 30 Mar 2020 23:08:23 +0200, by David Demelier
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map: split the map structure into two definitionsMon, 30 Mar 2020 20:30:00 +0200, by David Demelier
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window: expose some data to avoid functionsMon, 30 Mar 2020 20:10:00 +0200, by David Demelier
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painter: simplify APIMon, 30 Mar 2020 20:05:00 +0200, by David Demelier
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core: simplify error/panic routinesMon, 30 Mar 2020 14:07:21 +0200, by David Demelier
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core: simplify font/texture interfacesMon, 30 Mar 2020 13:34:42 +0200, by David Demelier
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misc: miscellaneous issuesThu, 26 Mar 2020 10:28:11 +0100, by David Demelier
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misc: create dist folderThu, 26 Mar 2020 10:25:33 +0100, by David Demelier
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adventure: add more details in panicSat, 21 Mar 2020 14:39:43 +0100, by David Demelier
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make: cleanup a bit and add appropriate dependenciesThu, 12 Mar 2020 20:31:50 +0100, by David Demelier
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core: add a panic_state in the adventure, continue #2484 @2hThu, 12 Mar 2020 20:22:02 +0100, by David Demelier
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core: implement basic panic mechanism, continue #2484 @1hThu, 12 Mar 2020 12:44:00 +0100, by David Demelier
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misc: fix several portability issuesWed, 11 Mar 2020 20:36:10 +0100, by David Demelier
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make: we actually need a CC because c99 is too limitedWed, 11 Mar 2020 19:55:33 +0100, by David Demelier
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core: implement basic parts of inventories, closes #2483Wed, 11 Mar 2020 19:53:19 +0100, by David Demelier
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core: implement basic save routines, closes #2476 @2hSat, 07 Mar 2020 17:06:01 +0100, by David Demelier