Mercurial > molko
graph
-
cmake: cleanupSun, 13 Dec 2020 11:25:11 +0100, by David Demelier
-
adventure: enable trace_hudSun, 13 Dec 2020 11:10:35 +0100, by David Demelier
-
adventure: cleanup actions and prepare map scenesSun, 13 Dec 2020 11:01:18 +0100, by David Demelier
-
rpg: increase marginsSun, 13 Dec 2020 11:00:50 +0100, by David Demelier
-
adventure: uniform actionsSat, 12 Dec 2020 12:31:23 +0100, by David Demelier
-
adventure: don't use plural in directoriesSat, 12 Dec 2020 12:16:47 +0100, by David Demelier
-
adventure: add a basic chestSat, 12 Dec 2020 12:14:44 +0100, by David Demelier
-
rpg: move definitionsSat, 12 Dec 2020 12:14:34 +0100, by David Demelier
-
core: add alloc_rearray0 functionFri, 11 Dec 2020 11:33:58 +0100, by David Demelier
-
core: hide internal functions in saveFri, 11 Dec 2020 11:04:36 +0100, by David Demelier
-
adventure: start a global assets registryThu, 10 Dec 2020 16:28:30 +0100, by David Demelier
-
rpg: add file name in errorThu, 10 Dec 2020 16:28:03 +0100, by David Demelier
-
adventure: catch EVENT_QUITWed, 09 Dec 2020 21:23:20 +0100, by David Demelier
-
cmake: make macros simplerWed, 09 Dec 2020 21:22:21 +0100, by David Demelier
-
cmake: create a new libmlk-data libraryTue, 08 Dec 2020 17:00:03 +0100, by David Demelier
-
misc: fix build without NLSMon, 07 Dec 2020 23:21:05 +0100, by David Demelier
-
core: prefix utilities with util_Sun, 06 Dec 2020 23:06:34 +0100, by David Demelier
-
adventure: change the way states are storedSun, 06 Dec 2020 22:50:48 +0100, by David Demelier
-
adventure: start working on maps and teleportSun, 06 Dec 2020 11:22:03 +0100, by David Demelier
-
extern: provide libcompatSat, 05 Dec 2020 15:57:02 +0100, by David Demelier
-
rpg: fix invalid use of %c in sscanfSat, 05 Dec 2020 15:03:09 +0100, by David Demelier
-
cmake: don't set build directories for interfacesSat, 05 Dec 2020 14:20:57 +0100, by David Demelier
-
core: add sys_mkdir functionThu, 03 Dec 2020 14:56:07 +0100, by David Demelier
-
rpg: merge battle state switchers to remove number of filesThu, 03 Dec 2020 13:49:54 +0100, by David Demelier
-
core: goodbye doxygenThu, 03 Dec 2020 09:06:52 +0100, by David Demelier
-
core: add alloc_set to set SDL allocators as wellTue, 01 Dec 2020 21:53:23 +0100, by David Demelier
-
examples: update world mapTue, 01 Dec 2020 21:53:00 +0100, by David Demelier
-
rpg: add support for collisions with actionsTue, 01 Dec 2020 19:24:11 +0100, by David Demelier
-
doc: improve readabilityTue, 01 Dec 2020 17:18:12 +0100, by David Demelier
-
core: use vsync and improve game loopTue, 01 Dec 2020 12:56:11 +0100, by David Demelier
-
doc: add molko baseurlTue, 01 Dec 2020 12:55:55 +0100, by David Demelier
-
doc: update doxygen files listMon, 30 Nov 2020 10:57:28 +0100, by David Demelier
-
doc: add CMake macros documentationMon, 30 Nov 2020 10:54:59 +0100, by David Demelier
-
cmake: create a unique TARGET-po target to update translationsMon, 30 Nov 2020 09:48:52 +0100, by David Demelier
-
misc: lot of cleanups,Sat, 28 Nov 2020 22:37:30 +0100, by David Demelier
-
cmake: create build hierarchy similar to install, closes #2518 @1hSat, 28 Nov 2020 21:09:52 +0100, by David Demelier
-
misc: add support for NLS, closes #22510 @4hSat, 28 Nov 2020 18:00:05 +0100, by David Demelier
-
doc: miscFri, 27 Nov 2020 21:34:07 +0100, by David Demelier
-
doc: switch to mkdocs+doxybook2, closes #2516 @2hFri, 27 Nov 2020 17:00:30 +0100, by David Demelier
-
rpg: fix possible dangling pointer in tileset-fileFri, 27 Nov 2020 13:32:52 +0100, by David Demelier
-
core: add alloc_pool_get functionFri, 27 Nov 2020 13:31:27 +0100, by David Demelier
-
core: add pprintf functionFri, 27 Nov 2020 13:31:16 +0100, by David Demelier
-
rpg: prepare equipmentThu, 26 Nov 2020 18:00:45 +0100, by David Demelier
-
core: remove readall in utilThu, 26 Nov 2020 13:33:31 +0100, by David Demelier
-
doc: add build.rstThu, 26 Nov 2020 13:33:16 +0100, by David Demelier
-
rpg: some cleanups in battleTue, 24 Nov 2020 16:44:49 +0100, by David Demelier
-
cmake: don't -fsanitize in ReleaseTue, 24 Nov 2020 16:44:16 +0100, by David Demelier
-
rpg: add movements in battleMon, 23 Nov 2020 17:05:07 +0100, by David Demelier