Mercurial > molko
graph
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core: get rid of zfileSat, 15 Oct 2022 14:38:15 +0200, by David Demelier
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core: remove VFSSat, 15 Oct 2022 14:19:58 +0200, by David Demelier
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core: remove vfs support in soundSat, 15 Oct 2022 14:17:11 +0200, by David Demelier
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core: use err.h in scriptSat, 15 Oct 2022 14:14:38 +0200, by David Demelier
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core: use err.h in imageSat, 15 Oct 2022 14:03:27 +0200, by David Demelier
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core: use err.h in fontSat, 15 Oct 2022 14:00:38 +0200, by David Demelier
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core: use err.h in (action|drawable)-stackSat, 15 Oct 2022 13:48:40 +0200, by David Demelier
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core: remove mlk_ prefix for nowThu, 13 Oct 2022 20:56:42 +0200, by David Demelier
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misc: rename core to utilWed, 12 Oct 2022 15:26:12 +0200, by David Demelier
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core: introduce err.hWed, 12 Oct 2022 15:06:18 +0200, by David Demelier
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misc: remove old CMake config.hMon, 10 Oct 2022 12:34:31 +0200, by David Demelier
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misc: update INSTALLSun, 09 Oct 2022 17:52:55 +0200, by David Demelier
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cmake: ditchSun, 09 Oct 2022 13:58:05 +0200, by David Demelier
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misc: fix .hgignore too greedySun, 09 Oct 2022 13:53:33 +0200, by David Demelier
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misc: extreme cleanupSun, 09 Oct 2022 13:51:03 +0200, by David Demelier
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misc: fix some warningsFri, 07 Oct 2022 15:25:32 +0200, by David Demelier
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make: fix -lmFri, 07 Oct 2022 15:22:17 +0200, by David Demelier
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make: add basic GNU make supportFri, 07 Oct 2022 14:35:31 +0200, by David Demelier
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tests: switch to libdtFri, 09 Sep 2022 13:30:34 +0200, by David Demelier
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ui: delete action functionsFri, 09 Sep 2022 09:27:17 +0200, by David Demelier
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tests: disable entirely automatic registrationFri, 08 Apr 2022 15:59:08 +0200, by David Demelier
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tests: don't use automatic featureWed, 06 Apr 2022 12:09:25 +0200, by David Demelier
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examples: fix uiSun, 03 Apr 2022 08:05:30 +0200, by David Demelier
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ui: return int in checkbox_handleSun, 03 Apr 2022 08:05:17 +0200, by David Demelier
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core: rework alloc moduleSat, 02 Apr 2022 16:58:33 +0200, by David Demelier
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doc: add CMake targetsSat, 02 Apr 2022 16:58:23 +0200, by David Demelier
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core: add alloc_sdupfWed, 30 Mar 2022 15:06:55 +0200, by David Demelier
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ui: gridmenu should be fully constifiedWed, 16 Mar 2022 13:37:56 +0100, by David Demelier
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core: fix invalid use of game.statesWed, 16 Mar 2022 13:32:15 +0100, by David Demelier
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doc: update actions/drawablesFri, 18 Feb 2022 16:34:18 +0100, by David Demelier
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rpg: overhaul of battle barSun, 27 Feb 2022 10:08:51 +0100, by David Demelier
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rpg: do the same for messageFri, 18 Feb 2022 16:16:38 +0100, by David Demelier
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ui: avoid copying themeFri, 18 Feb 2022 16:14:06 +0100, by David Demelier
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ui: don't use fixed size arraysFri, 18 Feb 2022 16:02:01 +0100, by David Demelier
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core: disable openal-soft logsFri, 18 Feb 2022 16:00:53 +0100, by David Demelier
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core: do the same for drawablesTue, 15 Feb 2022 21:02:29 +0100, by David Demelier
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core: don't use fixed arrays in action_stackTue, 15 Feb 2022 20:47:47 +0100, by David Demelier
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rpg: don't use fixed size messagesTue, 15 Feb 2022 20:35:23 +0100, by David Demelier
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examples: fix with last game changesWed, 16 Feb 2022 08:56:02 +0100, by David Demelier
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core: game don't use fixed size statesWed, 16 Feb 2022 08:44:21 +0100, by David Demelier
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misc: update .hgignoreWed, 16 Feb 2022 08:44:06 +0100, by David Demelier
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rpg: fix missing includeWed, 16 Feb 2022 08:39:34 +0100, by David Demelier
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rpg: cleanup leftoversTue, 15 Feb 2022 16:01:29 +0100, by David Demelier
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rpg: separate battle and the bar, closes #2522Tue, 15 Feb 2022 14:45:11 +0100, by David Demelier
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rpg: more asserts, const and cleanupsSun, 13 Feb 2022 11:34:19 +0100, by David Demelier
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rpg: do the same for battle entitiesSun, 13 Feb 2022 11:13:17 +0100, by David Demelier
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rpg: expose battle state functionsSun, 13 Feb 2022 10:35:26 +0100, by David Demelier
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core: remove useless alext.hFri, 07 Jan 2022 21:50:37 +0100, by David Demelier
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core: fix sndfile distortion issueFri, 07 Jan 2022 08:20:12 +0100, by David Demelier
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core: replace SDL2_mixer with OpenAL, closes #2528 @3hWed, 05 Jan 2022 12:45:17 +0100, by David Demelier
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misc: update copyright yearsSun, 02 Jan 2022 10:22:48 +0100, by David Demelier
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js: add support for commonJS modulesTue, 02 Nov 2021 16:02:54 +0100, by David Demelier
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doc: document presence of (panic|trace)_dataTue, 02 Nov 2021 15:35:53 +0100, by David Demelier
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js: add Mlk.setTrace functionTue, 02 Nov 2021 15:22:14 +0100, by David Demelier
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js: add Mlk.setPanicMon, 25 Oct 2021 21:17:30 +0200, by David Demelier
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core: use CamelCase for constant objectsMon, 25 Oct 2021 14:43:14 +0200, by David Demelier
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js: try another approach to shared ownershipMon, 25 Oct 2021 13:44:49 +0200, by David Demelier
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js: add action bindingsMon, 25 Oct 2021 12:43:09 +0200, by David Demelier
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js: Event.type -> Event.TypeSun, 24 Oct 2021 17:38:01 +0200, by David Demelier
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core: split action and action_stackSun, 24 Oct 2021 17:33:12 +0200, by David Demelier
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core: split drawable and drawable_stackSun, 24 Oct 2021 17:07:20 +0200, by David Demelier
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core: no longer care about in-source dataSun, 24 Oct 2021 16:32:34 +0200, by David Demelier
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misc: start rebrandingSun, 24 Oct 2021 15:57:42 +0200, by David Demelier
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tests: fix test-tilesetSun, 24 Oct 2021 12:59:02 +0200, by David Demelier
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misc: start removing adventure from librarySun, 24 Oct 2021 11:29:04 +0200, by David Demelier
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js: add drawable bindingsSun, 24 Oct 2021 09:55:12 +0200, by David Demelier
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misc: even more warnings cleanedFri, 22 Oct 2021 14:40:03 +0200, by David Demelier
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misc: fix some warningsFri, 22 Oct 2021 14:26:41 +0200, by David Demelier
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js: add trace bindingsFri, 22 Oct 2021 13:57:24 +0200, by David Demelier
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misc: improve .editorconfigFri, 22 Oct 2021 13:28:23 +0200, by David Demelier
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js: add panic bindingsFri, 22 Oct 2021 13:26:31 +0200, by David Demelier
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misc: add .editorconfigFri, 22 Oct 2021 12:59:32 +0200, by David Demelier
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js: fix warningFri, 22 Oct 2021 10:58:21 +0200, by David Demelier
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js: simplify game/state mechanismFri, 22 Oct 2021 10:19:35 +0200, by David Demelier
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js: add color bindingsThu, 21 Oct 2021 13:45:36 +0200, by David Demelier
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cmake: conditionally add M_LIBRARYThu, 21 Oct 2021 08:23:50 +0200, by David Demelier
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core: also requires libmWed, 20 Oct 2021 18:33:22 +0200, by David Demelier
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cmake: fix math libraryWed, 20 Oct 2021 16:31:39 +0200, by David Demelier
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port: fix wrong returned value in fmemopenWed, 20 Oct 2021 14:18:39 +0200, by David Demelier
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port: implement a mort temporary friendly fmemopen functionWed, 20 Oct 2021 13:55:41 +0200, by David Demelier
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misc: be more barebone portableTue, 19 Oct 2021 15:35:28 +0200, by David Demelier
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core: start removing POSIX APIsTue, 19 Oct 2021 13:23:30 +0200, by David Demelier
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js: add state and game bindingsMon, 18 Oct 2021 21:52:46 +0200, by David Demelier
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js: add animation bindingsMon, 18 Oct 2021 13:08:28 +0200, by David Demelier
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js: add sprite bindingsSun, 17 Oct 2021 18:10:01 +0200, by David Demelier
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js: add sound bindingsSat, 16 Oct 2021 22:17:09 +0200, by David Demelier
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js: forgot font destructorSat, 16 Oct 2021 09:47:10 +0200, by David Demelier
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js: add music bindingsSat, 16 Oct 2021 09:45:45 +0200, by David Demelier
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js: add Texture.fromImage functionSat, 16 Oct 2021 09:13:40 +0200, by David Demelier
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js: add font bindingsSat, 16 Oct 2021 09:01:20 +0200, by David Demelier
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js: add more core bindingsThu, 14 Oct 2021 21:21:28 +0200, by David Demelier
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js: add minimal Javascript bindingThu, 14 Oct 2021 12:52:41 +0200, by David Demelier
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tests: switch to rexoWed, 13 Oct 2021 20:56:07 +0200, by David Demelier
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core: implement vfs-zip (read-only)Wed, 13 Oct 2021 15:58:02 +0200, by David Demelier
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tests: add vfs-directory testWed, 13 Oct 2021 15:26:08 +0200, by David Demelier
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tests: import rexoWed, 13 Oct 2021 15:26:00 +0200, by David Demelier
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core: implement vfs and vfs-directoryWed, 13 Oct 2021 15:03:18 +0200, by David Demelier
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ui: s/vdebugf/debugva/gMon, 11 Oct 2021 13:02:10 +0200, by David Demelier
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rpg: add support for basic questsWed, 06 Oct 2021 13:54:16 +0200, by David Demelier
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rpg: change save_stmt_next APIMon, 04 Oct 2021 13:30:09 +0200, by David Demelier
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rpg: separate property from saveMon, 04 Oct 2021 13:10:11 +0200, by David Demelier
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ui: implement notificationsSun, 03 Oct 2021 10:31:45 +0200, by David Demelier
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misc: update meta filesSat, 02 Oct 2021 18:09:15 +0200, by David Demelier
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examples: bring back to live using CMakeSat, 02 Oct 2021 17:47:27 +0200, by David Demelier
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cmake: fix libsqlite warningsSat, 02 Oct 2021 08:33:39 +0200, by David Demelier
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extern: upgrade libsqlite to 3.36.0Sat, 02 Oct 2021 08:30:45 +0200, by David Demelier
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misc: move examples from src/Sat, 02 Oct 2021 08:25:30 +0200, by David Demelier
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adventure: fix inhibition in case of panicFri, 01 Oct 2021 15:04:00 +0200, by David Demelier
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misc: improve loading of dataFri, 01 Oct 2021 20:30:00 +0200, by David Demelier
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misc: fix some warningsFri, 01 Oct 2021 14:10:06 +0200, by David Demelier
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mac: fix build because Apple is not POSIX compliantWed, 29 Sep 2021 21:59:00 +0200, by David Demelier
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misc: various fixes for glibcWed, 22 Sep 2021 16:00:46 +0200, by David Demelier
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misc: fix many warnings and build on macOSWed, 22 Sep 2021 12:57:55 +0200, by David Demelier
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cmake: add support for Visual Studio 2019Wed, 22 Sep 2021 10:04:15 +0200, by David Demelier
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misc: update yearsWed, 22 Sep 2021 07:22:20 +0200, by David Demelier
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cmake: bring back for goodWed, 22 Sep 2021 07:19:32 +0200, by David Demelier
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doc: update according to new game APIThu, 09 Sep 2021 15:30:07 +0200, by David Demelier
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core: fix states + testsThu, 09 Sep 2021 13:57:54 +0200, by David Demelier
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misc: fix O_BINARYMon, 06 Sep 2021 09:56:59 +0200, by David Demelier
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misc: initial windows supportMon, 06 Sep 2021 09:53:41 +0200, by David Demelier
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make: add run targetFri, 09 Jul 2021 11:29:36 +0200, by David Demelier
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make: create install-data rather than fakerootTue, 29 Jun 2021 09:49:48 +0200, by David Demelier
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make: add NLS supportMon, 28 Jun 2021 21:08:11 +0200, by David Demelier
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make: add fakeroot supportSun, 27 Jun 2021 17:07:37 +0200, by David Demelier
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make: improve readability and add examples/testsThu, 24 Jun 2021 22:35:02 +0200, by David Demelier
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core: make zstd optionalThu, 24 Jun 2021 20:30:41 +0200, by David Demelier
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core: fix zfile_close crashThu, 24 Jun 2021 20:22:47 +0200, by David Demelier
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make: switch to GNU makeWed, 23 Jun 2021 22:41:34 +0200, by David Demelier
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examples: fix with new game_push functionSun, 11 Apr 2021 17:43:57 +0200, by David Demelier
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core: implement stackable statesSun, 11 Apr 2021 16:41:34 +0200, by David Demelier
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misc: remove usage of boolWed, 10 Mar 2021 18:49:08 +0100, by David Demelier
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examples: remove JavascriptWed, 10 Mar 2021 18:49:00 +0100, by David Demelier
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doc: document zfileWed, 10 Mar 2021 18:39:50 +0100, by David Demelier
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rpg: add support for compressed tilesets/mapsWed, 10 Mar 2021 16:40:02 +0100, by David Demelier
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examples: fix actionsWed, 10 Mar 2021 13:45:12 +0100, by David Demelier
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rpg: add battle-messageFri, 05 Mar 2021 10:08:29 +0100, by David Demelier
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misc: add extern "C" {} blocks for C++ friendsFri, 05 Mar 2021 10:08:09 +0100, by David Demelier
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rpg: add battle_message moduleFri, 08 Jan 2021 13:15:24 +0100, by David Demelier
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rpg: add support for items in battleFri, 08 Jan 2021 12:56:10 +0100, by David Demelier
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rpg: rework selectionThu, 07 Jan 2021 15:52:56 +0100, by David Demelier
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core: add maths_scale functionThu, 07 Jan 2021 15:50:01 +0100, by David Demelier
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util: nrand no longer contains upper rangeMon, 04 Jan 2021 11:34:18 +0100, by David Demelier
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adventure: initial test of spawnWed, 23 Dec 2020 15:37:48 +0100, by David Demelier
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doc: add note about console logsMon, 21 Dec 2020 09:50:16 +0100, by David Demelier
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cmake: move _BSD_SOURCE to libcompatSun, 20 Dec 2020 15:32:17 +0100, by David Demelier
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cmake: improve listingSun, 20 Dec 2020 13:23:34 +0100, by David Demelier
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adventure: rename functionsSun, 20 Dec 2020 11:04:41 +0100, by David Demelier
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rpg: implement load/save for charactersSun, 20 Dec 2020 10:55:53 +0100, by David Demelier
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core: fix save_open functionsTue, 15 Dec 2020 22:07:18 +0100, by David Demelier
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core: forgot to return the pathTue, 15 Dec 2020 22:07:01 +0100, by David Demelier
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core: add sprite_scale functionTue, 15 Dec 2020 22:06:32 +0100, by David Demelier
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cmake: cleanupSun, 13 Dec 2020 11:25:11 +0100, by David Demelier
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adventure: enable trace_hudSun, 13 Dec 2020 11:10:35 +0100, by David Demelier
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adventure: cleanup actions and prepare map scenesSun, 13 Dec 2020 11:01:18 +0100, by David Demelier
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rpg: increase marginsSun, 13 Dec 2020 11:00:50 +0100, by David Demelier
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adventure: uniform actionsSat, 12 Dec 2020 12:31:23 +0100, by David Demelier
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adventure: don't use plural in directoriesSat, 12 Dec 2020 12:16:47 +0100, by David Demelier
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adventure: add a basic chestSat, 12 Dec 2020 12:14:44 +0100, by David Demelier
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rpg: move definitionsSat, 12 Dec 2020 12:14:34 +0100, by David Demelier
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core: add alloc_rearray0 functionFri, 11 Dec 2020 11:33:58 +0100, by David Demelier
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core: hide internal functions in saveFri, 11 Dec 2020 11:04:36 +0100, by David Demelier
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adventure: start a global assets registryThu, 10 Dec 2020 16:28:30 +0100, by David Demelier
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rpg: add file name in errorThu, 10 Dec 2020 16:28:03 +0100, by David Demelier
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adventure: catch EVENT_QUITWed, 09 Dec 2020 21:23:20 +0100, by David Demelier
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cmake: make macros simplerWed, 09 Dec 2020 21:22:21 +0100, by David Demelier
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cmake: create a new libmlk-data libraryTue, 08 Dec 2020 17:00:03 +0100, by David Demelier
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misc: fix build without NLSMon, 07 Dec 2020 23:21:05 +0100, by David Demelier
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core: prefix utilities with util_Sun, 06 Dec 2020 23:06:34 +0100, by David Demelier
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adventure: change the way states are storedSun, 06 Dec 2020 22:50:48 +0100, by David Demelier
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adventure: start working on maps and teleportSun, 06 Dec 2020 11:22:03 +0100, by David Demelier
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extern: provide libcompatSat, 05 Dec 2020 15:57:02 +0100, by David Demelier
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rpg: fix invalid use of %c in sscanfSat, 05 Dec 2020 15:03:09 +0100, by David Demelier
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cmake: don't set build directories for interfacesSat, 05 Dec 2020 14:20:57 +0100, by David Demelier
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core: add sys_mkdir functionThu, 03 Dec 2020 14:56:07 +0100, by David Demelier
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rpg: merge battle state switchers to remove number of filesThu, 03 Dec 2020 13:49:54 +0100, by David Demelier
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core: goodbye doxygenThu, 03 Dec 2020 09:06:52 +0100, by David Demelier
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core: add alloc_set to set SDL allocators as wellTue, 01 Dec 2020 21:53:23 +0100, by David Demelier
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examples: update world mapTue, 01 Dec 2020 21:53:00 +0100, by David Demelier
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rpg: add support for collisions with actionsTue, 01 Dec 2020 19:24:11 +0100, by David Demelier
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doc: improve readabilityTue, 01 Dec 2020 17:18:12 +0100, by David Demelier
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core: use vsync and improve game loopTue, 01 Dec 2020 12:56:11 +0100, by David Demelier
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doc: add molko baseurlTue, 01 Dec 2020 12:55:55 +0100, by David Demelier
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doc: update doxygen files listMon, 30 Nov 2020 10:57:28 +0100, by David Demelier
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doc: add CMake macros documentationMon, 30 Nov 2020 10:54:59 +0100, by David Demelier
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cmake: create a unique TARGET-po target to update translationsMon, 30 Nov 2020 09:48:52 +0100, by David Demelier
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misc: lot of cleanups,Sat, 28 Nov 2020 22:37:30 +0100, by David Demelier
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cmake: create build hierarchy similar to install, closes #2518 @1hSat, 28 Nov 2020 21:09:52 +0100, by David Demelier
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misc: add support for NLS, closes #22510 @4hSat, 28 Nov 2020 18:00:05 +0100, by David Demelier
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doc: miscFri, 27 Nov 2020 21:34:07 +0100, by David Demelier
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doc: switch to mkdocs+doxybook2, closes #2516 @2hFri, 27 Nov 2020 17:00:30 +0100, by David Demelier
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rpg: fix possible dangling pointer in tileset-fileFri, 27 Nov 2020 13:32:52 +0100, by David Demelier
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core: add alloc_pool_get functionFri, 27 Nov 2020 13:31:27 +0100, by David Demelier
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core: add pprintf functionFri, 27 Nov 2020 13:31:16 +0100, by David Demelier
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rpg: prepare equipmentThu, 26 Nov 2020 18:00:45 +0100, by David Demelier
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core: remove readall in utilThu, 26 Nov 2020 13:33:31 +0100, by David Demelier
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doc: add build.rstThu, 26 Nov 2020 13:33:16 +0100, by David Demelier
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rpg: some cleanups in battleTue, 24 Nov 2020 16:44:49 +0100, by David Demelier
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cmake: don't -fsanitize in ReleaseTue, 24 Nov 2020 16:44:16 +0100, by David Demelier
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rpg: add movements in battleMon, 23 Nov 2020 17:05:07 +0100, by David Demelier
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doc: improve documentationThu, 19 Nov 2020 16:46:26 +0100, by David Demelier
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core: add a alloc_pool moduleThu, 19 Nov 2020 14:11:11 +0100, by David Demelier
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core: reinterface the alloc moduleThu, 19 Nov 2020 10:48:46 +0100, by David Demelier
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misc: miscellaneous cleanupsThu, 19 Nov 2020 10:17:04 +0100, by David Demelier
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doc: disable if doxygen isn't enableWed, 18 Nov 2020 19:52:14 +0100, by David Demelier
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doc: add libcore APIWed, 18 Nov 2020 19:43:40 +0100, by David Demelier
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tools: sync latest bccWed, 18 Nov 2020 19:09:23 +0100, by David Demelier
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doc: improveWed, 18 Nov 2020 19:03:47 +0100, by David Demelier
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misc: some cleanupWed, 18 Nov 2020 15:19:25 +0100, by David Demelier
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js: remove Javascript API for nowWed, 18 Nov 2020 15:07:43 +0100, by David Demelier
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doc: add spec-tilesetWed, 18 Nov 2020 15:03:04 +0100, by David Demelier
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rpg: add support for animated tilesWed, 18 Nov 2020 13:46:29 +0100, by David Demelier
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examples: improve map exampleWed, 18 Nov 2020 10:13:29 +0100, by David Demelier
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rpg: improve collisionsWed, 18 Nov 2020 10:03:27 +0100, by David Demelier
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rpg: implement tilesets separately, closes #2515 @4hTue, 17 Nov 2020 20:08:42 +0100, by David Demelier
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extern: FLAGS isn't a valid optionMon, 16 Nov 2020 21:57:23 +0100, by David Demelier
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extern: disable dlopen routines in libsqliteMon, 16 Nov 2020 21:46:52 +0100, by David Demelier
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rpg: experiment with map teleportMon, 16 Nov 2020 14:26:13 +0100, by David Demelier
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rpg: some refactoringSun, 15 Nov 2020 21:47:49 +0100, by David Demelier
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rpg: attempt of collide detection in mapSat, 14 Nov 2020 16:59:11 +0100, by David Demelier
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examples: move all into subdirectories, closes #2513Wed, 11 Nov 2020 17:10:40 +0100, by David Demelier
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rpg: add music support in battleWed, 11 Nov 2020 16:31:55 +0100, by David Demelier
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examples: use game_loop for allWed, 11 Nov 2020 16:09:43 +0100, by David Demelier
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js: enable Molko.Sound APITue, 10 Nov 2020 17:32:12 +0100, by David Demelier
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js: enable Molko.Music APITue, 10 Nov 2020 10:10:56 +0100, by David Demelier
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core: allocate sound channels at startupTue, 10 Nov 2020 09:10:52 +0100, by David Demelier
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core: rework audio APIMon, 09 Nov 2020 21:18:41 +0100, by David Demelier
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extern: add some flags to sqliteMon, 09 Nov 2020 19:28:08 +0100, by David Demelier
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core: remove unneeded filesMon, 09 Nov 2020 19:19:57 +0100, by David Demelier
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js: cleanup APIMon, 09 Nov 2020 19:18:14 +0100, by David Demelier
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js: enable Molko.Animation APIMon, 09 Nov 2020 19:07:30 +0100, by David Demelier
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molko-js: add support for modules, closes #2514 @1hMon, 09 Nov 2020 13:24:49 +0100, by David Demelier
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rpg: map, extreme cleanup, closes #2508 @4hMon, 09 Nov 2020 10:37:36 +0100, by David Demelier
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doc: improve doxygen documentationMon, 09 Nov 2020 10:36:39 +0100, by David Demelier
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examples: fix drawable animation delaySat, 07 Nov 2020 21:08:47 +0100, by David Demelier
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misc: portability fixesSat, 07 Nov 2020 21:04:04 +0100, by David Demelier
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doc: minimal typoSat, 07 Nov 2020 19:26:51 +0100, by David Demelier
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rpg: add minimalist battle system, continue #2477 @60hSat, 07 Nov 2020 16:00:39 +0100, by David Demelier
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molko-js: miscellaneous fixesSat, 07 Nov 2020 15:40:34 +0100, by David Demelier
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molko-js: allow objects/parameters in Molko.Painter APISat, 07 Nov 2020 10:16:38 +0100, by David Demelier
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molko-js: start Javascript bindings, continue #2503 @4hFri, 06 Nov 2020 15:15:01 +0100, by David Demelier
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core: allow realloc of 0 for duktapeFri, 06 Nov 2020 14:50:31 +0100, by David Demelier
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examples: forgot the numbers.png fileFri, 06 Nov 2020 11:38:52 +0100, by David Demelier
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core: add blend routines in textureFri, 06 Nov 2020 11:30:29 +0100, by David Demelier
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core: add nrand functionTue, 03 Nov 2020 18:13:40 +0100, by David Demelier
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core: add texture_set_(alpha|color)_mod functionsMon, 02 Nov 2020 18:35:44 +0100, by David Demelier
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core: fix animation delayMon, 02 Nov 2020 13:42:51 +0100, by David Demelier
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core: add alloc module, closes #2512Tue, 27 Oct 2020 16:54:18 +0100, by David Demelier
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ui: add gridmenu object, closes #2511 @4hTue, 27 Oct 2020 16:18:21 +0100, by David Demelier
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cmake: add optionsTue, 27 Oct 2020 14:07:18 +0100, by David Demelier
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core: constify texture drawing functionTue, 27 Oct 2020 14:07:04 +0100, by David Demelier
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ui: add <stdbool.h> in label.hTue, 27 Oct 2020 14:06:34 +0100, by David Demelier
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cmake: shorter -fsanitize option listFri, 23 Oct 2020 09:32:54 +0200, by David Demelier
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cmake: add sone -fsanitize in Debug buildsFri, 23 Oct 2020 09:30:54 +0200, by David Demelier
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rpg: disable inventory for now and add item.cThu, 22 Oct 2020 15:27:57 +0200, by David Demelier
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ui: major theme overhaul, closes #2509 @1hThu, 22 Oct 2020 15:16:43 +0200, by David Demelier
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core: forgot to add .sql filesWed, 21 Oct 2020 12:50:11 +0200, by David Demelier
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core: improve save module, closes #2507Wed, 21 Oct 2020 12:43:25 +0200, by David Demelier
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molko-bcc: allow -0 to NULL-terminate arraysWed, 21 Oct 2020 11:47:18 +0200, by David Demelier
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cmake: fix rebuild when assets changeWed, 21 Oct 2020 10:07:53 +0200, by David Demelier
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misc: extreme cleanup, closes #2506Tue, 20 Oct 2020 17:39:13 +0200, by David Demelier
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misc: all printf-like function are name foof and vfoofTue, 20 Oct 2020 15:09:39 +0200, by David Demelier
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core: texture_(scale|draw) now return a boolTue, 20 Oct 2020 14:58:51 +0200, by David Demelier
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core: add sprite_ok function, closes #2505Tue, 20 Oct 2020 14:54:14 +0200, by David Demelier
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core: add state functionsMon, 19 Oct 2020 08:10:21 +0200, by David Demelier
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doc: some fixesSun, 18 Oct 2020 17:26:39 +0200, by David Demelier
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core: add window_set_cursor function, closes #2502Sun, 18 Oct 2020 17:14:42 +0200, by David Demelier
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core: rework statesSun, 18 Oct 2020 12:01:59 +0200, by David Demelier
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ui: label no longer has w, h fieldsSat, 17 Oct 2020 10:12:41 +0200, by David Demelier
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rpg: remove inventory_dialog for nowSat, 17 Oct 2020 10:01:46 +0200, by David Demelier
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ui: make message less clever and provide spacing fieldFri, 16 Oct 2020 18:44:05 +0200, by David Demelier
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ui: make message auto-spacing linesFri, 16 Oct 2020 17:45:39 +0200, by David Demelier
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ui: make message more flexible, closes #2501Fri, 16 Oct 2020 14:32:22 +0200, by David Demelier
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misc: create more generic startup function, closes #2500Fri, 16 Oct 2020 13:54:31 +0200, by David Demelier
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core: remove assetsFri, 16 Oct 2020 13:15:04 +0200, by David Demelier
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ui: remove style from debug_report, closes #2499Fri, 16 Oct 2020 13:04:48 +0200, by David Demelier
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ui: make label less smartThu, 15 Oct 2020 18:45:27 +0200, by David Demelier
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ui: make UI widgets usable as actionsThu, 15 Oct 2020 18:09:45 +0200, by David Demelier
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ui: cleanup theme module, closes #2498Thu, 15 Oct 2020 14:01:24 +0200, by David Demelier
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ui: add a standalone align() functionThu, 15 Oct 2020 13:13:38 +0200, by David Demelier
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ui: allow custom position of labelsThu, 15 Oct 2020 10:45:40 +0200, by David Demelier
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misc: split libraries, closes #2496Thu, 15 Oct 2020 10:32:18 +0200, by David Demelier
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doc: use new nomenclature, closes #2497Thu, 15 Oct 2020 09:21:04 +0200, by David Demelier
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core: add theme_shallow functionWed, 14 Oct 2020 18:20:58 +0200, by David Demelier
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core: rework label alignment, closes #2494 @1hWed, 14 Oct 2020 18:11:38 +0200, by David Demelier
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core: add font_box function, closes #2495Wed, 14 Oct 2020 16:40:34 +0200, by David Demelier
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tests: forgot to add fileWed, 14 Oct 2020 14:52:26 +0200, by David Demelier
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core: drawable_stack_update returns a bool (similar to action_stack_update)Wed, 14 Oct 2020 14:48:07 +0200, by David Demelier
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core: add trace/vtrace functions, closes #2493Wed, 14 Oct 2020 10:29:53 +0200, by David Demelier
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core: upgrade message in terms of customizationTue, 13 Oct 2020 18:39:35 +0200, by David Demelier
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core: add action_stack_completed functionTue, 13 Oct 2020 15:15:40 +0200, by David Demelier
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doc: remove unneeded DoxyfileTue, 13 Oct 2020 14:38:43 +0200, by David Demelier
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adventure: fix buildTue, 13 Oct 2020 14:30:23 +0200, by David Demelier
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core: rework actions and a bit of drawables, closes #2492Tue, 13 Oct 2020 09:38:44 +0200, by David Demelier
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misc: fix all warningsSun, 11 Oct 2020 15:01:26 +0200, by David Demelier
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cmake: prefix assets with their directorySun, 11 Oct 2020 14:54:27 +0200, by David Demelier
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core: revamp debug using themeSun, 11 Oct 2020 14:41:31 +0200, by David Demelier
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molko-bcc: allow numeric charactersSun, 11 Oct 2020 14:23:10 +0200, by David Demelier
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molko: fix startupWed, 07 Oct 2020 09:37:28 +0200, by David Demelier
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core: fix infinite loop with game_switchWed, 07 Oct 2020 09:11:09 +0200, by David Demelier
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core: implement basic drawables, closes #2491 @1hTue, 06 Oct 2020 13:55:20 +0200, by David Demelier
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core: update documentation in sprite.hTue, 06 Oct 2020 13:53:19 +0200, by David Demelier
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core: animation_update now returns true when completeTue, 06 Oct 2020 13:52:52 +0200, by David Demelier
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core: fix leak in texture creationTue, 06 Oct 2020 13:52:18 +0200, by David Demelier
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cmake: add examples and fixTue, 06 Oct 2020 12:43:29 +0200, by David Demelier
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core: allows loading maps from memory, closes #2489Mon, 05 Oct 2020 16:24:37 +0200, by David Demelier
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cmake: fix usage of assets for testsMon, 05 Oct 2020 20:01:00 +0200, by David Demelier
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cmake: finalize, closes #2487Mon, 05 Oct 2020 14:43:16 +0200, by David Demelier
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misc: reorganize hierarchy, closes #2490Mon, 05 Oct 2020 13:25:06 +0200, by David Demelier
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core: add rbuf utility, closes #2488 @2hMon, 05 Oct 2020 13:05:09 +0200, by David Demelier
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cmake: add tests, continue #2487 @1hMon, 05 Oct 2020 09:17:11 +0200, by David Demelier
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cmake: create macros for building assets, continue #2487 @1hSun, 04 Oct 2020 22:00:20 +0200, by David Demelier
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core: fix panic handling earlySat, 03 Oct 2020 19:03:22 +0200, by David Demelier
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cmake: change build system, continue #2487 @3hSat, 03 Oct 2020 18:32:01 +0200, by David Demelier
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core: implement checkbox, closes #2486Sun, 12 Jul 2020 09:44:27 +0200, by David Demelier
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examples: switch to 720pThu, 09 Jul 2020 22:38:48 +0200, by David Demelier
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core: fix implicit declarationThu, 16 Apr 2020 10:35:50 +0200, by David Demelier
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image: set dimensionsSun, 12 Apr 2020 16:55:26 +0200, by David Demelier
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image: can load a texture directlyWed, 08 Apr 2020 20:05:00 +0200, by David Demelier
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inventory: add sorting algorithmsThu, 02 Apr 2020 18:22:27 +0200, by David Demelier
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doc: add examples pageThu, 02 Apr 2020 12:10:00 +0200, by David Demelier
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make: generate binary files during buildWed, 01 Apr 2020 20:05:00 +0200, by David Demelier
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molko-bcc: initial importWed, 01 Apr 2020 20:05:00 +0200, by David Demelier
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inventory_dialog: use a small circle as testWed, 01 Apr 2020 12:10:00 +0200, by David Demelier
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inventory_dialog: add basic movementsTue, 31 Mar 2020 21:29:54 +0200, by David Demelier
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message: fix centeringTue, 31 Mar 2020 21:05:00 +0200, by David Demelier
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sound: add basic sound APITue, 31 Mar 2020 21:00:00 +0200, by David Demelier
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inventory_dialog: draw basic shapesTue, 31 Mar 2020 20:30:00 +0200, by David Demelier
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label: add more customizationTue, 31 Mar 2020 20:05:00 +0200, by David Demelier
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message: improve rendering and add exampleTue, 31 Mar 2020 10:57:14 +0200, by David Demelier
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core: start adding some UI elementsMon, 30 Mar 2020 23:08:23 +0200, by David Demelier
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map: split the map structure into two definitionsMon, 30 Mar 2020 20:30:00 +0200, by David Demelier
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window: expose some data to avoid functionsMon, 30 Mar 2020 20:10:00 +0200, by David Demelier
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painter: simplify APIMon, 30 Mar 2020 20:05:00 +0200, by David Demelier
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core: simplify error/panic routinesMon, 30 Mar 2020 14:07:21 +0200, by David Demelier
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core: simplify font/texture interfacesMon, 30 Mar 2020 13:34:42 +0200, by David Demelier
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misc: miscellaneous issuesThu, 26 Mar 2020 10:28:11 +0100, by David Demelier
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misc: create dist folderThu, 26 Mar 2020 10:25:33 +0100, by David Demelier
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adventure: add more details in panicSat, 21 Mar 2020 14:39:43 +0100, by David Demelier
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make: cleanup a bit and add appropriate dependenciesThu, 12 Mar 2020 20:31:50 +0100, by David Demelier
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core: add a panic_state in the adventure, continue #2484 @2hThu, 12 Mar 2020 20:22:02 +0100, by David Demelier
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core: implement basic panic mechanism, continue #2484 @1hThu, 12 Mar 2020 12:44:00 +0100, by David Demelier
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misc: fix several portability issuesWed, 11 Mar 2020 20:36:10 +0100, by David Demelier
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make: we actually need a CC because c99 is too limitedWed, 11 Mar 2020 19:55:33 +0100, by David Demelier
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core: implement basic parts of inventories, closes #2483Wed, 11 Mar 2020 19:53:19 +0100, by David Demelier
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core: implement basic save routines, closes #2476 @2hSat, 07 Mar 2020 17:06:01 +0100, by David Demelier
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core: import SQLite, continue #2476Sun, 16 Feb 2020 18:27:42 +0100, by David Demelier
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make: don't force CCFri, 28 Feb 2020 18:40:58 +0100, by David Demelier
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misc: reduce C required version to C11, nothing higher is requiredThu, 27 Feb 2020 20:05:00 +0100, by David Demelier
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adventure: create main menu, closes #2482 @4hSat, 15 Feb 2020 12:38:25 +0100, by David Demelier
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core: create a debugging API, closes #2469 @2hSun, 02 Feb 2020 15:48:36 +0100, by David Demelier
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core: remove useless putsFri, 31 Jan 2020 13:57:57 +0100, by David Demelier
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doc: improve documentationFri, 31 Jan 2020 13:48:27 +0100, by David Demelier
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core: remove message_is_completeFri, 31 Jan 2020 13:48:16 +0100, by David Demelier
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core: fix closing animation in messageFri, 31 Jan 2020 13:48:08 +0100, by David Demelier
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core: implement inhibit system, closes #2468 @1hFri, 31 Jan 2020 13:47:49 +0100, by David Demelier
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molko: avoid double painter_present callFri, 31 Jan 2020 08:09:05 +0100, by David Demelier
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doc: improve doxygen documentation a lotTue, 28 Jan 2020 14:02:45 +0100, by David Demelier
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core: allow quick message with MESSAGE_QUICKTue, 28 Jan 2020 13:05:22 +0100, by David Demelier
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doc: improve doxygen documentationMon, 27 Jan 2020 14:13:49 +0100, by David Demelier
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core: add new action.end callback for userMon, 27 Jan 2020 13:31:24 +0100, by David Demelier
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core: fix some doxygen warningsMon, 27 Jan 2020 13:04:36 +0100, by David Demelier
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core: implement message action, closes #2467Mon, 27 Jan 2020 13:04:19 +0100, by David Demelier
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core: implement wait action, closes #2466Mon, 27 Jan 2020 13:03:39 +0100, by David Demelier
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core: implement script, closes #2465 @2hMon, 27 Jan 2020 12:24:20 +0100, by David Demelier
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core: implement question, closes #2464 @2hThu, 23 Jan 2020 20:44:01 +0100, by David Demelier
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core: pet doxygenThu, 23 Jan 2020 13:48:49 +0100, by David Demelier
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core: improve messageThu, 23 Jan 2020 13:48:31 +0100, by David Demelier
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core: game should present the window at the very endWed, 22 Jan 2020 12:12:25 +0100, by David Demelier
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core: simplify messageWed, 22 Jan 2020 12:12:11 +0100, by David Demelier
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misc: separate core from gameTue, 21 Jan 2020 12:42:33 +0100, by David Demelier
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core: forgot to implement action->drawTue, 21 Jan 2020 12:31:56 +0100, by David Demelier
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core: implement basic actions, closes #2463 @1hTue, 21 Jan 2020 12:28:26 +0100, by David Demelier
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core: disable buffering on MinGWTue, 21 Jan 2020 12:26:49 +0100, by David Demelier
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core: improve map_state organizationMon, 20 Jan 2020 13:38:05 +0100, by David Demelier
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make: beautifySat, 18 Jan 2020 15:27:40 +0100, by David Demelier
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make: build in debug for nowSat, 18 Jan 2020 08:44:53 +0100, by David Demelier
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misc: fix some warningsSat, 18 Jan 2020 08:42:36 +0100, by David Demelier
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make: add all to PHONYSat, 18 Jan 2020 08:40:51 +0100, by David Demelier
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core: implement map origin, closes #2462 @1hFri, 17 Jan 2020 12:59:11 +0100, by David Demelier
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core: backed out changeset 55869b5e4761Fri, 17 Jan 2020 12:09:30 +0100, by David Demelier
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core: implement properties, closes #2461Thu, 16 Jan 2020 14:57:51 +0100, by David Demelier
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core: implement basic scrolling, closes #2459Thu, 16 Jan 2020 13:32:20 +0100, by David Demelier
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core: remove all fixed width integers, closes #2460Wed, 15 Jan 2020 22:31:17 +0100, by David Demelier
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core: implement splashscreen, closes #2458 @1hWed, 15 Jan 2020 22:31:17 +0100, by David Demelier
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core: implement basic states, closes #2457 @1hWed, 15 Jan 2020 21:31:17 +0100, by David Demelier
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core: add PAINTER_(BEGIN|END) helpers, closes #2456Wed, 15 Jan 2020 20:54:53 +0100, by David Demelier
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core: add better map check and unit testsWed, 15 Jan 2020 20:33:21 +0100, by David Demelier
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core: implement walksprite, closes #2455Wed, 15 Jan 2020 13:11:47 +0100, by David Demelier
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misc: invalid indentTue, 14 Jan 2020 13:40:26 +0100, by David Demelier
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core: add more utilities to improve code simplicityTue, 14 Jan 2020 13:05:45 +0100, by David Demelier
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core: improve parsing of strings in map.cWed, 15 Jan 2020 20:44:17 +0100, by David Demelier
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misc: add script to generate Windows bundleMon, 13 Jan 2020 20:57:28 +0100, by David Demelier
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core: implement sys_data* functions for WindowsMon, 13 Jan 2020 20:48:41 +0100, by David Demelier
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core: implement error functions, closes #2453Mon, 13 Jan 2020 13:53:18 +0100, by David Demelier
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make: cleanup doxygen directoryMon, 13 Jan 2020 13:38:14 +0100, by David Demelier
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core: document map.hMon, 13 Jan 2020 13:34:00 +0100, by David Demelier
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core: implement data directory access, closes #2454 @1hMon, 13 Jan 2020 13:28:53 +0100, by David Demelier
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core: add base dirSun, 12 Jan 2020 21:05:42 +0100, by David Demelier
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core: fix some warning in COLOR_HEXMon, 13 Jan 2020 12:36:56 +0100, by David Demelier
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misc: update .hgignoreMon, 13 Jan 2020 12:22:12 +0100, by David Demelier
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core: implement painter API, closes #2451 @1hMon, 13 Jan 2020 12:21:31 +0100, by David Demelier
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core: finalize map converter and opener, closes #2448 @6hSun, 12 Jan 2020 21:04:49 +0100, by David Demelier
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core: add texture_get_size functionSun, 12 Jan 2020 21:01:10 +0100, by David Demelier
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molko-map: reimplement using JSON as it is supported by tiled, closes #2448 @4hFri, 10 Jan 2020 20:08:26 +0100, by David Demelier
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core: start basic implementation of dialog, continue #2449 @2hFri, 10 Jan 2020 13:30:01 +0100, by David Demelier
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core: add basic system routinesFri, 10 Jan 2020 12:37:59 +0100, by David Demelier
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doc: add Doxygen documentation, closes #2450Thu, 09 Jan 2020 20:48:01 +0100, by David Demelier
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misc: minor cleanupsThu, 09 Jan 2020 20:25:16 +0100, by David Demelier
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misc: require C18 and remove _XOPEN_SOURCEWed, 08 Jan 2020 20:07:00 +0100, by David Demelier
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core: implement most useful events, closes #2445Wed, 08 Jan 2020 13:33:41 +0100, by David Demelier
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misc: add .clangWed, 08 Jan 2020 13:25:17 +0100, by David Demelier
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core: minimal cleanupsWed, 08 Jan 2020 20:08:17 +0100, by David Demelier
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tools: implement basic molko-map stub, continue #2448Tue, 07 Jan 2020 21:45:03 +0100, by David Demelier
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misc: update STYLE.mdTue, 07 Jan 2020 21:45:03 +0100, by David Demelier
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misc: update .hgignoreTue, 07 Jan 2020 21:36:03 +0100, by David Demelier
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misc: add basic documentation filesTue, 07 Jan 2020 21:34:03 +0100, by David Demelier
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tests: implement basic tests, closes #2447Tue, 07 Jan 2020 21:16:00 +0100, by David Demelier
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core: implement color manipulation, closes #2446Tue, 07 Jan 2020 20:41:11 +0100, by David Demelier
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core: implement fonts, closes #2444Tue, 07 Jan 2020 20:28:35 +0100, by David Demelier
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core: fix animation_is_completeTue, 07 Jan 2020 20:22:22 +0100, by David Demelier
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misc: cleanup MakefileMon, 06 Jan 2020 21:45:00 +0100, by David Demelier
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core: implement animations, closes #2439Mon, 06 Jan 2020 21:39:16 +0100, by David Demelier
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core: implement clock, closes #2443Mon, 06 Jan 2020 21:27:45 +0100, by David Demelier
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core: implement sprites, closes #2440Mon, 06 Jan 2020 21:14:35 +0100, by David Demelier
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core: implement basic images, closes #2441Mon, 06 Jan 2020 20:22:22 +0100, by David Demelier
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core: implement basic textures, closes #2442Mon, 06 Jan 2020 20:20:58 +0100, by David Demelier
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core: make window singleton for convenience (textures)Mon, 06 Jan 2020 20:20:58 +0100, by David Demelier
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core: implement basic drawing, closes #2438Mon, 06 Jan 2020 13:06:52 +0100, by David Demelier
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core: implement basic windowing, closes #2437Mon, 06 Jan 2020 12:58:49 +0100, by David Demelier