Mercurial > molko
graph
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adventure: rename functionsSun, 20 Dec 2020 11:04:41 +0100, by David Demelier
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rpg: implement load/save for charactersSun, 20 Dec 2020 10:55:53 +0100, by David Demelier
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core: fix save_open functionsTue, 15 Dec 2020 22:07:18 +0100, by David Demelier
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core: forgot to return the pathTue, 15 Dec 2020 22:07:01 +0100, by David Demelier
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core: add sprite_scale functionTue, 15 Dec 2020 22:06:32 +0100, by David Demelier
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cmake: cleanupSun, 13 Dec 2020 11:25:11 +0100, by David Demelier
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adventure: enable trace_hudSun, 13 Dec 2020 11:10:35 +0100, by David Demelier
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adventure: cleanup actions and prepare map scenesSun, 13 Dec 2020 11:01:18 +0100, by David Demelier
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rpg: increase marginsSun, 13 Dec 2020 11:00:50 +0100, by David Demelier
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adventure: uniform actionsSat, 12 Dec 2020 12:31:23 +0100, by David Demelier
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adventure: don't use plural in directoriesSat, 12 Dec 2020 12:16:47 +0100, by David Demelier
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adventure: add a basic chestSat, 12 Dec 2020 12:14:44 +0100, by David Demelier
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rpg: move definitionsSat, 12 Dec 2020 12:14:34 +0100, by David Demelier
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core: add alloc_rearray0 functionFri, 11 Dec 2020 11:33:58 +0100, by David Demelier
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core: hide internal functions in saveFri, 11 Dec 2020 11:04:36 +0100, by David Demelier
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adventure: start a global assets registryThu, 10 Dec 2020 16:28:30 +0100, by David Demelier
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rpg: add file name in errorThu, 10 Dec 2020 16:28:03 +0100, by David Demelier
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adventure: catch EVENT_QUITWed, 09 Dec 2020 21:23:20 +0100, by David Demelier
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cmake: make macros simplerWed, 09 Dec 2020 21:22:21 +0100, by David Demelier
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cmake: create a new libmlk-data libraryTue, 08 Dec 2020 17:00:03 +0100, by David Demelier
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misc: fix build without NLSMon, 07 Dec 2020 23:21:05 +0100, by David Demelier
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core: prefix utilities with util_Sun, 06 Dec 2020 23:06:34 +0100, by David Demelier
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adventure: change the way states are storedSun, 06 Dec 2020 22:50:48 +0100, by David Demelier
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adventure: start working on maps and teleportSun, 06 Dec 2020 11:22:03 +0100, by David Demelier
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extern: provide libcompatSat, 05 Dec 2020 15:57:02 +0100, by David Demelier
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rpg: fix invalid use of %c in sscanfSat, 05 Dec 2020 15:03:09 +0100, by David Demelier
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cmake: don't set build directories for interfacesSat, 05 Dec 2020 14:20:57 +0100, by David Demelier
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core: add sys_mkdir functionThu, 03 Dec 2020 14:56:07 +0100, by David Demelier
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rpg: merge battle state switchers to remove number of filesThu, 03 Dec 2020 13:49:54 +0100, by David Demelier
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core: goodbye doxygenThu, 03 Dec 2020 09:06:52 +0100, by David Demelier
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core: add alloc_set to set SDL allocators as wellTue, 01 Dec 2020 21:53:23 +0100, by David Demelier
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examples: update world mapTue, 01 Dec 2020 21:53:00 +0100, by David Demelier
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rpg: add support for collisions with actionsTue, 01 Dec 2020 19:24:11 +0100, by David Demelier
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doc: improve readabilityTue, 01 Dec 2020 17:18:12 +0100, by David Demelier
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core: use vsync and improve game loopTue, 01 Dec 2020 12:56:11 +0100, by David Demelier
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doc: add molko baseurlTue, 01 Dec 2020 12:55:55 +0100, by David Demelier
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doc: update doxygen files listMon, 30 Nov 2020 10:57:28 +0100, by David Demelier
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doc: add CMake macros documentationMon, 30 Nov 2020 10:54:59 +0100, by David Demelier
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cmake: create a unique TARGET-po target to update translationsMon, 30 Nov 2020 09:48:52 +0100, by David Demelier
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misc: lot of cleanups,Sat, 28 Nov 2020 22:37:30 +0100, by David Demelier
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cmake: create build hierarchy similar to install, closes #2518 @1hSat, 28 Nov 2020 21:09:52 +0100, by David Demelier
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misc: add support for NLS, closes #22510 @4hSat, 28 Nov 2020 18:00:05 +0100, by David Demelier
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doc: miscFri, 27 Nov 2020 21:34:07 +0100, by David Demelier
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doc: switch to mkdocs+doxybook2, closes #2516 @2hFri, 27 Nov 2020 17:00:30 +0100, by David Demelier
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rpg: fix possible dangling pointer in tileset-fileFri, 27 Nov 2020 13:32:52 +0100, by David Demelier
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core: add alloc_pool_get functionFri, 27 Nov 2020 13:31:27 +0100, by David Demelier
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core: add pprintf functionFri, 27 Nov 2020 13:31:16 +0100, by David Demelier
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rpg: prepare equipmentThu, 26 Nov 2020 18:00:45 +0100, by David Demelier
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core: remove readall in utilThu, 26 Nov 2020 13:33:31 +0100, by David Demelier
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doc: add build.rstThu, 26 Nov 2020 13:33:16 +0100, by David Demelier
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rpg: some cleanups in battleTue, 24 Nov 2020 16:44:49 +0100, by David Demelier
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cmake: don't -fsanitize in ReleaseTue, 24 Nov 2020 16:44:16 +0100, by David Demelier
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rpg: add movements in battleMon, 23 Nov 2020 17:05:07 +0100, by David Demelier
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doc: improve documentationThu, 19 Nov 2020 16:46:26 +0100, by David Demelier
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core: add a alloc_pool moduleThu, 19 Nov 2020 14:11:11 +0100, by David Demelier
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core: reinterface the alloc moduleThu, 19 Nov 2020 10:48:46 +0100, by David Demelier
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misc: miscellaneous cleanupsThu, 19 Nov 2020 10:17:04 +0100, by David Demelier
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doc: disable if doxygen isn't enableWed, 18 Nov 2020 19:52:14 +0100, by David Demelier
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doc: add libcore APIWed, 18 Nov 2020 19:43:40 +0100, by David Demelier
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tools: sync latest bccWed, 18 Nov 2020 19:09:23 +0100, by David Demelier
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doc: improveWed, 18 Nov 2020 19:03:47 +0100, by David Demelier
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misc: some cleanupWed, 18 Nov 2020 15:19:25 +0100, by David Demelier
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js: remove Javascript API for nowWed, 18 Nov 2020 15:07:43 +0100, by David Demelier
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doc: add spec-tilesetWed, 18 Nov 2020 15:03:04 +0100, by David Demelier
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rpg: add support for animated tilesWed, 18 Nov 2020 13:46:29 +0100, by David Demelier
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examples: improve map exampleWed, 18 Nov 2020 10:13:29 +0100, by David Demelier
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rpg: improve collisionsWed, 18 Nov 2020 10:03:27 +0100, by David Demelier
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rpg: implement tilesets separately, closes #2515 @4hTue, 17 Nov 2020 20:08:42 +0100, by David Demelier
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extern: FLAGS isn't a valid optionMon, 16 Nov 2020 21:57:23 +0100, by David Demelier
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extern: disable dlopen routines in libsqliteMon, 16 Nov 2020 21:46:52 +0100, by David Demelier
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rpg: experiment with map teleportMon, 16 Nov 2020 14:26:13 +0100, by David Demelier
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rpg: some refactoringSun, 15 Nov 2020 21:47:49 +0100, by David Demelier
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rpg: attempt of collide detection in mapSat, 14 Nov 2020 16:59:11 +0100, by David Demelier
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examples: move all into subdirectories, closes #2513Wed, 11 Nov 2020 17:10:40 +0100, by David Demelier
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rpg: add music support in battleWed, 11 Nov 2020 16:31:55 +0100, by David Demelier
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examples: use game_loop for allWed, 11 Nov 2020 16:09:43 +0100, by David Demelier
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js: enable Molko.Sound APITue, 10 Nov 2020 17:32:12 +0100, by David Demelier
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js: enable Molko.Music APITue, 10 Nov 2020 10:10:56 +0100, by David Demelier
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core: allocate sound channels at startupTue, 10 Nov 2020 09:10:52 +0100, by David Demelier
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core: rework audio APIMon, 09 Nov 2020 21:18:41 +0100, by David Demelier
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extern: add some flags to sqliteMon, 09 Nov 2020 19:28:08 +0100, by David Demelier
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core: remove unneeded filesMon, 09 Nov 2020 19:19:57 +0100, by David Demelier
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js: cleanup APIMon, 09 Nov 2020 19:18:14 +0100, by David Demelier
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js: enable Molko.Animation APIMon, 09 Nov 2020 19:07:30 +0100, by David Demelier
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molko-js: add support for modules, closes #2514 @1hMon, 09 Nov 2020 13:24:49 +0100, by David Demelier
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rpg: map, extreme cleanup, closes #2508 @4hMon, 09 Nov 2020 10:37:36 +0100, by David Demelier
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doc: improve doxygen documentationMon, 09 Nov 2020 10:36:39 +0100, by David Demelier
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examples: fix drawable animation delaySat, 07 Nov 2020 21:08:47 +0100, by David Demelier
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misc: portability fixesSat, 07 Nov 2020 21:04:04 +0100, by David Demelier
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doc: minimal typoSat, 07 Nov 2020 19:26:51 +0100, by David Demelier
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rpg: add minimalist battle system, continue #2477 @60hSat, 07 Nov 2020 16:00:39 +0100, by David Demelier
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molko-js: miscellaneous fixesSat, 07 Nov 2020 15:40:34 +0100, by David Demelier
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molko-js: allow objects/parameters in Molko.Painter APISat, 07 Nov 2020 10:16:38 +0100, by David Demelier
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molko-js: start Javascript bindings, continue #2503 @4hFri, 06 Nov 2020 15:15:01 +0100, by David Demelier
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core: allow realloc of 0 for duktapeFri, 06 Nov 2020 14:50:31 +0100, by David Demelier
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examples: forgot the numbers.png fileFri, 06 Nov 2020 11:38:52 +0100, by David Demelier
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core: add blend routines in textureFri, 06 Nov 2020 11:30:29 +0100, by David Demelier
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core: add nrand functionTue, 03 Nov 2020 18:13:40 +0100, by David Demelier
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core: add texture_set_(alpha|color)_mod functionsMon, 02 Nov 2020 18:35:44 +0100, by David Demelier
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core: fix animation delayMon, 02 Nov 2020 13:42:51 +0100, by David Demelier
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core: add alloc module, closes #2512Tue, 27 Oct 2020 16:54:18 +0100, by David Demelier
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ui: add gridmenu object, closes #2511 @4hTue, 27 Oct 2020 16:18:21 +0100, by David Demelier
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cmake: add optionsTue, 27 Oct 2020 14:07:18 +0100, by David Demelier
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core: constify texture drawing functionTue, 27 Oct 2020 14:07:04 +0100, by David Demelier
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ui: add <stdbool.h> in label.hTue, 27 Oct 2020 14:06:34 +0100, by David Demelier
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cmake: shorter -fsanitize option listFri, 23 Oct 2020 09:32:54 +0200, by David Demelier
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cmake: add sone -fsanitize in Debug buildsFri, 23 Oct 2020 09:30:54 +0200, by David Demelier
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rpg: disable inventory for now and add item.cThu, 22 Oct 2020 15:27:57 +0200, by David Demelier
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ui: major theme overhaul, closes #2509 @1hThu, 22 Oct 2020 15:16:43 +0200, by David Demelier
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core: forgot to add .sql filesWed, 21 Oct 2020 12:50:11 +0200, by David Demelier
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core: improve save module, closes #2507Wed, 21 Oct 2020 12:43:25 +0200, by David Demelier
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molko-bcc: allow -0 to NULL-terminate arraysWed, 21 Oct 2020 11:47:18 +0200, by David Demelier
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cmake: fix rebuild when assets changeWed, 21 Oct 2020 10:07:53 +0200, by David Demelier
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misc: extreme cleanup, closes #2506Tue, 20 Oct 2020 17:39:13 +0200, by David Demelier
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misc: all printf-like function are name foof and vfoofTue, 20 Oct 2020 15:09:39 +0200, by David Demelier
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core: texture_(scale|draw) now return a boolTue, 20 Oct 2020 14:58:51 +0200, by David Demelier
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core: add sprite_ok function, closes #2505Tue, 20 Oct 2020 14:54:14 +0200, by David Demelier
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core: add state functionsMon, 19 Oct 2020 08:10:21 +0200, by David Demelier
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doc: some fixesSun, 18 Oct 2020 17:26:39 +0200, by David Demelier
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core: add window_set_cursor function, closes #2502Sun, 18 Oct 2020 17:14:42 +0200, by David Demelier
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core: rework statesSun, 18 Oct 2020 12:01:59 +0200, by David Demelier
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ui: label no longer has w, h fieldsSat, 17 Oct 2020 10:12:41 +0200, by David Demelier
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rpg: remove inventory_dialog for nowSat, 17 Oct 2020 10:01:46 +0200, by David Demelier
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ui: make message less clever and provide spacing fieldFri, 16 Oct 2020 18:44:05 +0200, by David Demelier
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ui: make message auto-spacing linesFri, 16 Oct 2020 17:45:39 +0200, by David Demelier
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ui: make message more flexible, closes #2501Fri, 16 Oct 2020 14:32:22 +0200, by David Demelier
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misc: create more generic startup function, closes #2500Fri, 16 Oct 2020 13:54:31 +0200, by David Demelier
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core: remove assetsFri, 16 Oct 2020 13:15:04 +0200, by David Demelier