Wed, 22 Sep 2021 07:22:20 +0200 |
David Demelier |
misc: update years
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Wed, 10 Mar 2021 18:49:08 +0100 |
David Demelier |
misc: remove usage of bool
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Sat, 28 Nov 2020 18:00:05 +0100 |
David Demelier |
misc: add support for NLS, closes #22510 @4h
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Tue, 17 Nov 2020 20:08:42 +0100 |
David Demelier |
rpg: implement tilesets separately, closes #2515 @4h
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Sun, 15 Nov 2020 21:47:49 +0100 |
David Demelier |
rpg: some refactoring
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Sat, 14 Nov 2020 16:59:11 +0100 |
David Demelier |
rpg: attempt of collide detection in map
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Mon, 09 Nov 2020 10:37:36 +0100 |
David Demelier |
rpg: map, extreme cleanup, closes #2508 @4h
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Thu, 15 Oct 2020 10:32:18 +0200 |
David Demelier |
misc: split libraries, closes #2496
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Sun, 11 Oct 2020 14:54:27 +0200 |
David Demelier |
cmake: prefix assets with their directory
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Mon, 05 Oct 2020 16:24:37 +0200 |
David Demelier |
core: allows loading maps from memory, closes #2489
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Mon, 30 Mar 2020 20:30:00 +0200 |
David Demelier |
map: split the map structure into two definitions
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Mon, 30 Mar 2020 20:10:00 +0200 |
David Demelier |
window: expose some data to avoid functions
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Mon, 30 Mar 2020 20:05:00 +0200 |
David Demelier |
painter: simplify API
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Mon, 30 Mar 2020 14:07:21 +0200 |
David Demelier |
core: simplify error/panic routines
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Wed, 15 Jan 2020 20:33:21 +0100 |
David Demelier |
core: add better map check and unit tests
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