Mercurial > molko
changeset 61:8d34a12484db
core: game should present the window at the very end
author | David Demelier <markand@malikania.fr> |
---|---|
date | Wed, 22 Jan 2020 12:12:25 +0100 |
parents | 7266c750b649 |
children | d07acc6ee4d9 |
files | src/core/game.c src/core/map_state.c |
diffstat | 2 files changed, 2 insertions(+), 1 deletions(-) [+] |
line wrap: on
line diff
--- a/src/core/game.c Wed Jan 22 12:12:11 2020 +0100 +++ b/src/core/game.c Wed Jan 22 12:12:25 2020 +0100 @@ -22,6 +22,7 @@ #include "game.h" #include "state.h" +#include "painter.h" struct game game = { .state = NULL, @@ -144,6 +145,7 @@ game.state->draw(); draw_actions(); + painter_present(); } void
--- a/src/core/map_state.c Wed Jan 22 12:12:11 2020 +0100 +++ b/src/core/map_state.c Wed Jan 22 12:12:25 2020 +0100 @@ -327,7 +327,6 @@ map_state_data.player.angle, map_state_data.player.x - map_state_data.view.x, map_state_data.player.y - map_state_data.view.y); - painter_present(); } struct map_state_data map_state_data;