changeset 282:a15f77eda9a4

adventure: rename functions
author David Demelier <markand@malikania.fr>
date Sun, 20 Dec 2020 11:04:41 +0100
parents 87b8c7510717
children b5139fcb0832
files libmlk-adventure/adventure/molko.c libmlk-adventure/adventure/state/continue.c libmlk-adventure/adventure/state/continue.h libmlk-adventure/adventure/state/mainmenu.c libmlk-adventure/adventure/state/mainmenu.h libmlk-adventure/adventure/state/map.c libmlk-adventure/adventure/state/map.h libmlk-adventure/adventure/state/panic.c libmlk-adventure/adventure/state/panic.h libmlk-adventure/adventure/state/splashscreen.c libmlk-adventure/adventure/state/splashscreen.h
diffstat 11 files changed, 21 insertions(+), 21 deletions(-) [+]
line wrap: on
line diff
--- a/libmlk-adventure/adventure/molko.c	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/molko.c	Sun Dec 20 11:04:41 2020 +0100
@@ -78,7 +78,7 @@
 	 */
 
 	/* Init unrecoverable panic state. */
-	molko.panic = panic_state_new();
+	molko.panic = state_panic_new();
 	panic_handler = crash;
 	trace_handler = trace_hud_handler;
 
@@ -88,9 +88,9 @@
 	/* Start to splash. */
 #if 0
 	// TODO: put back this.
-	game_switch(splashscreen_state_new(), true);
+	game_switch(state_splashscreen_ne(), true);
 #else
-	game_switch(mainmenu_state_new(), true);
+	game_switch(state_mainmenu_new(), true);
 #endif
 }
 
@@ -113,7 +113,7 @@
 void
 molko_teleport(const char *map, int origin_x, int origin_y)
 {
-	game_switch(map_state_new(map, origin_x, origin_y), false);
+	game_switch(state_map_new(map, origin_x, origin_y), false);
 	game.inhibit = INHIBIT_NONE;
 }
 
--- a/libmlk-adventure/adventure/state/continue.c	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/continue.c	Sun Dec 20 11:04:41 2020 +0100
@@ -52,7 +52,7 @@
 		break;
 	case EVENT_KEYDOWN:
 		if (ev->key.key == KEY_ESCAPE)
-			game_switch(mainmenu_state_new(), false);
+			game_switch(state_mainmenu_new(), false);
 		else
 			selected = dialog_save_handle(&self->dialog, ev);
 		break;
@@ -93,7 +93,7 @@
 }
 
 struct state *
-continue_state_new(void)
+state_continue_new(void)
 {
 	struct self *self;
 
--- a/libmlk-adventure/adventure/state/continue.h	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/continue.h	Sun Dec 20 11:04:41 2020 +0100
@@ -16,12 +16,12 @@
  * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
  */
 
-#ifndef MOLKO_ADVENTURE_CONTINUE_H
-#define MOLKO_ADVENTURE_CONTINUE_H
+#ifndef MOLKO_ADVENTURE_STATE_CONTINUE_H
+#define MOLKO_ADVENTURE_STATE_CONTINUE_H
 
 struct state;
 
 struct state *
-continue_state_new(void);
+state_continue_new(void);
 
-#endif /* !MOLKO_ADVENTURE_CONTINUE_H */
+#endif /* !MOLKO_ADVENTURE_STATE_CONTINUE_H */
--- a/libmlk-adventure/adventure/state/mainmenu.c	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/mainmenu.c	Sun Dec 20 11:04:41 2020 +0100
@@ -64,7 +64,7 @@
 static void
 resume(void)
 {
-	game_switch(continue_state_new(), false);
+	game_switch(state_continue_new(), false);
 }
 
 static void
@@ -201,7 +201,7 @@
 }
 
 struct state *
-mainmenu_state_new(void)
+state_mainmenu_new(void)
 {
 	struct self *self;
 
--- a/libmlk-adventure/adventure/state/mainmenu.h	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/mainmenu.h	Sun Dec 20 11:04:41 2020 +0100
@@ -22,6 +22,6 @@
 struct state;
 
 struct state *
-mainmenu_state_new(void);
+state_mainmenu_new(void);
 
-#endif /* !MOLKO_ADVENTURE_STATE_PANIC_H */
+#endif /* !MOLKO_ADVENTURE_STATE_MAINMENU_H */
--- a/libmlk-adventure/adventure/state/map.c	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/map.c	Sun Dec 20 11:04:41 2020 +0100
@@ -117,7 +117,7 @@
 }
 
 struct state *
-map_state_new(const char *name, int origin_x, int origin_y)
+state_map_new(const char *name, int origin_x, int origin_y)
 {
 	(void)origin_x;
 	(void)origin_y;
--- a/libmlk-adventure/adventure/state/map.h	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/map.h	Sun Dec 20 11:04:41 2020 +0100
@@ -22,7 +22,7 @@
 struct state;
 
 struct state *
-map_state_new(const char *, int, int);
+state_map_new(const char *, int, int);
 
 #endif /* !MOLKO_ADVENTURE_STATE_MAP_H */
 
--- a/libmlk-adventure/adventure/state/panic.c	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/panic.c	Sun Dec 20 11:04:41 2020 +0100
@@ -194,7 +194,7 @@
 }
 
 struct state *
-panic_state_new(void)
+state_panic_new(void)
 {
 	struct self *self;
 
--- a/libmlk-adventure/adventure/state/panic.h	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/panic.h	Sun Dec 20 11:04:41 2020 +0100
@@ -22,6 +22,6 @@
 struct state;
 
 struct state *
-panic_state_new(void);
+state_panic_new(void);
 
 #endif /* !MOLKO_ADVENTURE_STATE_PANIC_H */
--- a/libmlk-adventure/adventure/state/splashscreen.c	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/splashscreen.c	Sun Dec 20 11:04:41 2020 +0100
@@ -75,7 +75,7 @@
 	self->elapsed += ticks;
 
 	if (self->elapsed >= DELAY)
-		game_switch(mainmenu_state_new(), false);
+		game_switch(state_mainmenu_new(), false);
 }
 
 static void
@@ -100,7 +100,7 @@
 }
 
 struct state *
-splashscreen_state_new(void)
+state_splashscreen_new(void)
 {
 	struct self *self;
 
--- a/libmlk-adventure/adventure/state/splashscreen.h	Sun Dec 20 10:55:53 2020 +0100
+++ b/libmlk-adventure/adventure/state/splashscreen.h	Sun Dec 20 11:04:41 2020 +0100
@@ -22,6 +22,6 @@
 struct state;
 
 struct state *
-splashscreen_state_new(void);
+state_splashscreen_new(void);
 
 #endif /* !MOLKO_ADVENTURE_STATE_SPLASHSCREEN_H */